使用说明:
1.解压缩
2.复制全部文件覆盖到游戏目录
3.开始游戏
已包含之前所有升级档
升级档安装步骤:
1.安装《辐射4》原版游戏:http://down.ali213.net/pcgame/fallout4.html
2.安装本升级档
更新说明:
机翻:
测试版更新47年3月1日 - 2016年1月19日
固定质感线程问题导致异常长加载时间
原始发帖:辐射4的1.3更新是目前正在测试用于蒸汽用户使用。
这个测试版更新过程中,所以选择加入到公测前,您应该备份您的保存的游戏作品。请填写反馈意见在我们的辐射4测试版的论坛,其中重开的今天。
http://forums.bethsoft.com/topic/1583568-fallout-4-13-beta-update/
要获得测试版,你需要做到以下几点:
登录到汽
右键点击辐射4在你的图书馆
选择设置
选择贝塔
一个下拉菜单就会出现。选择测试版更新
选择确定
等待几分钟,并辐射4应更新
完成后,辐射4应显示为辐射4-β在你的图书馆
如果你决定你不想再运行该测试版,重做步骤1 - 4。在下拉菜单中,选择NONE - 选择退出所有测试程序。
测试版更新1.3.45
新功能
新的环境闭塞设置,HBAO +
新武器碎片的影响(英伟达只有卡)
在您的定居点定居者增加了状态菜单
新增功能旋转你正在与左/右触发器和按下左摇杆的对象,您可以切换旋转轴
改进“ESDF”键重新映射的支持,而在车间模式
游戏修复
一般的内存和稳定性方面的改进
通过示波器观察时提高性能
固定的问题,玩家可以瞄准时变形到不同的位置
同伴再也无法摆脱辐射中毒
修正了一个问题,即库81居民不能正确肢解
大联盟重新振作现在可以正确显示计算的伤害
固定的问题与退出某些各具特色站之后的第三人称视角显示不正常
修正了一个字幕偶尔会无法正常更新
效果会适当地对同伴取出时项未装备
麦克雷迪的Killshot振作现在计算爆头百分比正常
修正了一个与NPC的被陷在动力装甲
修正了同伴一个罕见的问题,让滞留在关闭状态
Aquaboy的第二位,现在计算正确
与当MODS的补充性并不总是正确地降低伤害修正了一个问题
重命名一个项目时可用字符启用数(A2)
与玩家固定的问题变得肢解,同时还活着
机器人技术专家是现在在战斗中使用的
治疗针现在可以改造后可以用在居里
玩在荒野中,而交换的观点不再是holotape导致屏幕模糊或控制被锁定
探秘修复
修正了一个问题,“以独立”,其中从对Mirelurk女王的战斗剩余的民兵不会在城堡集合
修正了一个无懈可击的人物会陷入战斗
修正了一个在普雷斯顿就送玩家达成和解,而不是作为地牢的民兵任务的一部分
修正了一个合成器可以攻击的城堡,而玩家是朋友与研究所
修正了一个杀一个商队会留下一个追求开放
修正了一个狗肉会留在哈根堡后,“团圆”完成
修正了一个玩家不能跟苔丝狄蒙娜完成“地下卧底”
修正了一个玩家可以卡住退出cryopod
修正了一个玩家可以不再获得普雷斯顿作为一个伴侣
在“该行的末尾,”固定的一个问题,会阻止玩家杀死铁路的领导人
修正了民兵的任务重复不适当
修正了一个玩家无法获得回铁路的总部被踢出钢铁兄弟会的后
完成后的“大开挖”,修正了一个在汉考克将不再提供是一个同伴,或与“银裹尸布”的追求帮助
与获得阻尼线圈从索格斯钢铁厂才去长江修正了一个问题
在“情人节不太可能,”修正了一个玩家可以进入库114受阻
在“自信的人,”公牛和古热,现在可以杀死
在“以独立,”修正了一个问题,防止无线电发射器从开机
在“人为错误”,修正了一个杀丹会导致寻求正确完成
与“战术思维”,其中早退对话,修正了一个问题
队长凯尔经重新编程P.A.M.可能会导致任务不完全正确
车间修复
修正了会导致定居计数显示不正确的错误
修正了一个问题,可以防止玩家从建立供应线定居点与高人口
改进抢购拼在一起,而在车间模式
修正了一个导致供电项目永久停止工作,如果它的电源曾被删除的问题
玩家现在可以建立在他们的钻石城的房子工作台
建筑电线不再使用了铜
固定的问题与解决某些攻击无法产生正常
修正了一个问题解决的幸福计算
分配给武器定居站在现在站在旁边
钻石城的房子现在显示提供动力
修理物品现在会正确地消耗资源
修正了一个同伴会忽略在车间的位置命令
保存和重新加载后,农作物修正了一个问题泛起破坏
感谢您一直以来的支持。如果您有反馈意见分享,点击此处联系我们的支持人员:
http://help.bethesda.net/app/fallout_feedback
原文:
Beta Update 1.3.47 - January 19, 2016
Fixed texture threading issue causing unusually long load times
Original Posting: Fallout 4’s 1.3 Update is now available in beta for Steam users.
This beta update is a work in progress so before opting into the beta, you should back up your saved games. Please give us feedback at our the Fallout 4 beta forums, which re-opened today.
http://forums.bethsoft.com/topic/1583568-fallout-4-13-beta-update/
To get the Beta, you need to do the following:
Log into Steam
Right Click on Fallout 4 in your Library
Select Settings
Select Betas
A drop down menu will appear. Select Beta Update
Select OK
Wait a few minutes and Fallout 4 should update
When done, Fallout 4 should appear as Fallout 4 [beta] in your Library
If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs.
Beta Update 1.3.45
New Features
New ambient occlusion setting, HBAO+
New weapon debris effects (NVIDIA cards only)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode
Gameplay Fixes
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady’s Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with
Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading
Thank you for your continued support. If you have feedback to share, contact our support staff here:
http://help.bethesda.net/app/fallout_feedback
by thegfw