使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制CODEX目录下的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《彩虹六号:围攻》原版游戏:http://down.ali213.net/pcgame/rainbowsixsiso.html
2.安装《彩虹六号:围攻》v1.1升级档:http://patch.ali213.net/showpatch/50927.html
2.安装《彩虹六号:围攻》v1.2升级档:http://patch.ali213.net/showpatch/51763.html
2.安装本升级档
更新说明:
机翻:
更新V1.3:
HIT注册的改进
更新了服务器蜱率控制台用户
与改善的定位和拍摄复制的目标,我们已经部署在计算机上的第一更新,其中玩家位置更新率被设置为每秒60次(相对于以前的30)。经过测试,我们很满意自己的状态,所以我们现在正在部署这一更新所有控制台为好。
防作弊的改进
作弊的对策得到了进一步改善。
禁止策略更新:系统检测到的所有作弊者将被永久禁止。没有更具立体天的禁令的第一次进攻。
EXPLOIT FIX:DEFENDERS退出准备阶段
新增的配置,使我们能够开启一个斯塔杀配置捍卫者在准备阶段是各走各的区外(这种行为不应该是可能的,但如果漏洞被发现,罪犯应以速死受到惩罚!)
我们将能够在任何时间,以激活此功能。在XB1 1月13日下午(蒙特利尔时间)期间,我们将首先测试它。如果证明是有效的,我们将在所有平台上当天晚些时候部署这一点。
顶部社区募集臭虫修正
(活的PC上1月13日,对于游戏机住在1月20日)
请注意,这不是一个详尽的清单,我们只是强调了做一下最常提出的社会缺陷的修复。
系统级设计FIXES
修正了一个错误,允许玩家在准备阶段(红色的墙)退出其区域。当从proning到站立姿势配合把一个路障过渡,玩家们能够穿过墙壁。我们相信,这个漏洞现在已经解决了。请分享你在这个论坛主题[forums.ubi.com]经验,如果你还在修补程序(信息,我们正在寻找在开放后上市)后,遇到它。
在线FIXES
的错误[2-0x00000041]部分修复。指在已知问题的高度优先的问题发表[forums.ubi.com]以获取更多信息。
加载画面冻结(烟背景)的潜力完全修复。指在已知问题后完整的信息,高优先级的问题。
失败的数据同步问题的潜力完全修复。指在已知问题后完整的信息,高优先级的问题。
会话身份验证操作请求现在用的每个数据中心的代理,而不是开发之一。
改进的错误跟踪,从我们身边更容易识别的问题。
排名比赛重新连接修复PC:
如果游戏是按[x]或ALT + F4关闭,球员不会离开所有会话了。
玩家通过按下F10留下一个排名赛现在将接受重新连接和抛弃的消息。
玩家通过ALT + F4退出留下一个排名赛现在将接受重新连接和抛弃的消息。
各种较小的连通性和碰撞修正。
原文:
Update v1.3:
HIT REGISTRATION IMPROVEMENTS
Updated the server tick rate for console users
With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). After testing, we are satisfied with its state so we are now deploying this update to all consoles as well.
ANTI-CHEATING IMPROVEMENTS
Cheating countermeasures have been improved further.
Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offense.
EXPLOIT FIX: DEFENDERS EXITING THE PREPARATION PHASE
Added a configuration that allows us to turn ON an insta-kill configuration for Defenders that go outside their zone during the preparation phase (this behavior should not be possible, but if exploits are found, the guilty shall be punished by a swift death!)
We will be able to activate this functionality at any time. We will first be testing it on XB1 during the afternoon of January 13th (Montreal time). If it proves effective, we will be deploying this on all platforms later that day.
TOP COMMUNITY-RAISED BUG FIXES
(Live for PC on Jan. 13th, live for consoles on Jan. 20th)
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.
LEVEL DESIGN FIXES
Fixed a bug that allowed players to exit their zone during the preparation phase (red wall). When transitioning from proning to standing position combined with putting up a barricade, players were able to go through walls. We believe this exploit is now solved. Please share your experience in this forum thread[forums.ubi.com] if you still encounter it after the patch (information we are looking for listed in opening post).
ONLINE FIXES
Partial fix of Error [2-0x00000041]. Refer to the High Priority Issues in the Known Issues post[forums.ubi.com] for more information.
Potential full fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues post for full information.
Potential full fix of the failed data synchronization issue. Refer to the High Priority Issues in the Known Issues post for full information.
Session authentication operation requests are now using the per data center proxy instead of the Dev one.
Improved error tracking, for easier issue identification from our side.
Ranked match reconnection fixes for PC:
If game was closed by pressing [x] or ALT+F4, the players will not be leaving all sessions anymore.
Players leaving a Ranked match by pressing F10 will now be receiving reconnect & abandon messages.
Players leaving a Ranked match by quitting with ALT+F4 will now be receiving reconnect & abandon messages.
Various smaller connectivity and crash fixes.
by CODEX