刚才看到一贴讨论异常状态的,借鉴了fatel童鞋的英文资料,自己翻译整理了下

鉴于本人英文水平有限,日文更是只限于亚美爹,一库这种水平 ,只做了中英对照

如果有错漏之处欢迎指出,以便完善

---------------------------------------------------------------------------------------------------------------------------------------------

冰 Freeze          冰抗性为0,不能追击

炎 Burn              炎抗性为0,行动次序强制最后

雷 Shock            雷抗性为0,不能出暴击(Ctritical Trigger按键)毒 Poison          每次行动按最大百分比扣血(好像是16%,忘记哪看来的了)

酸 Acid Burn    毒抗性为0,特别抗性为0(Special Defence 不知道是啥)气绝 Black Out  一回合不能行动

麻痹 Paralyze    一定回合内不能放物理技能

沉默 Silence      一定回合内不能放魔法技能

延迟 Delay        如果单位没有行动,则行动次序到最后

石化 Petrification 每次受到伤害都有几率被KO

魅惑 Enthrall    攻击友方直到被杀死或战斗结束

诅咒 Curse        每次行动都有几率KO

即死 Instakill    单个单位即死效果

过劳死 (找不到合适的词形容了,暂且这么叫吧)Overkill 单个单位受到过多伤害时被KO(大于200%最大生命值?)

保护 Protection 全额抵消一次物理伤害

魔法保护 Ophic Ward 全额抵消一次魔法伤害

嘲讽 Decoy        吸引所有的敌人的攻击

隐身 Stealth      不会被敌人锁定,但是主动攻击敌人时会锁定

减速 Slowdown  延长关键扳机的时间(就是更容易按出暴击)

保险 Safety        对即死效果免疫(不包括Overkill)

物理吞噬 Physical Eater 在一定的回合内吸收所有物理伤害(就是敌人打你你加血)

魔法吞噬 Mystic Eater  在一定的回合内吸收所有魔法伤害(效果同上)

AP减少 AP Charge Down  每回合回复的AP减少

XX奖励 XX Bonus 对XX怪物攻击时附加20%的伤害

--------------------------------------------------------------------------------------------------------------------------------------------------

以上

附英文原版资料,感谢fatel提供:

Freeze  Unit have 0 defense against ice, and do not get extra attacks. 

Burn  Unit have 0 defense against fire, and always act last. 

Shock  Unit Have 0 defense against thunder and do not get Critical Triggers. 

Acid Burn  Unit have 0 defense against poison, and their Special Defence falls to 0. 

Poison  Union lose a percentage of HP after each unit"s turn 

Black Out  Unit cannot act or react until the end of turn. 

Paralyze  Union is blocked from using combat arts for a set number of turns. 

Silence  Union is blocked from using mystic arts for a set number of turns. 

Delay  Unit is moved to the end of the action queue when it didn"t act so far in this turn. 

Petrification  Each damaging attack has a chance to cause KO. 

Enthrall  Attack the wrong side until the end of battle or killed. 

Curse  Unions have the chance of instant death before each unit"s action. 

Instakill  Instant death to a single unit. 

Overkill  KO to a single unit when doing too much damage. (More than twice of the units HP?) 

Protection  Fully block one physical attack. 

Ophic Ward  Fully block one mystic attack.

Decoy  Attract all enemy attention and attacks. 

Stealth  The union cannot be caught in Deadlock. But will Deadlock when it engages the enemy. 

Slowdown  Slows down the time in Trigger Chance more. 

Safety  Immune to instant death (i.e. Instakill or via Curse). Does not prevent KO via Overkill. 

Physical Eater  Absorb all physical damage received for a set number of turns. 

Mystic Eater  Absorb all mystic damage received for a set number of turns. 

AP Charge Down  Receive a reduced amount of AP each turn. 

[Creature Family] Bonus  20% Additional damage against monsters of that [Creature Family].

Unknown Bonus  20% Additional damage against ???? type of monsters