使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
更新说明:
机翻:
更新v1.0.4.18:
新内容
我们增加了一个备用的战斗动画,近战攻击,共72个新的战斗动画(36命中,36失败)
新增AI难度在遭遇战参数
GUI?目标公司的选择将现在想起来了(只要选择的最后一个目标仍然是在范围内)
一般变化
减少了约20%,以获得声望等级(在所有层面上传播)所需的声誉。
这适用于所有派别,并会采取具有追溯力
等级1 = 100声誉(保持不变)
等级2 = 400声誉(而不是500)
等级3 = 1200美誉度(而不是1500)
等级4 = 2500美誉度(而不是3000)
等级5 = 4000美誉度(而不是5000)
市场旋转:
减少强盗攻击的预防市场轮换的机会
减少其业务如常机会
增加了机会异国情调件事件(迷人的公式)
修正了一个有时舶来件事件将被丢弃,再轧
对于Warbands 5级及以上提高配方的掉率几率(符文和马克)
黑火药的武器现在将显示燧发效应从而增加拍摄和远程攻击技能1 OP
伏击圈的显示器现在更精确的可视化
伏击范围内的显示屏将显示为有埋伏影响所有技能
在战斗圈的视觉得到了提高
弹出窗口解散战团/战士现在正专注于取消按钮,以避免不幸的散伙/射击
增加了更多的作战信息(命中几率详情)损害赔偿的顶部的UI
增加了一个说明在大堂前哨战击溃阈值选项
伏击的情况只会在残酷或致命任务触发
对于聘请剑和得到伤害的艾的几率已降低
稍微加大了聘用剑周转天数得到新聘请剑的机会
符文和标志
修正了不舍的符文,它现在会正确的堆栈(实际上这个时候)
明朗的符文:增加了奖金愚蠢辊至35%(而不是25%),以正常的版本和75%(而不是50%)到主版本
符文生:由于技术的限制,我们不得不改变这个符文。相反,越来越多的伤口,现在它会增加:
常规:毒抗性+ 5%和Wyrdstone抗性+ 15%
通达版本:毒抗性+ 10%和Wyrdstone抗性+ 30%
宪法符文:这个符文已被添加到具有相同的行为健康的符文有过,但在头盔的插槽,而不是
独特的剧情任务
该曼提考的创伤已经增加
曼提考尔现在会正确导致恐怖
曼提考尔已获得毒,暴击,魔法和护甲吸收增加阻力
该单体BUFF保护Merga现在还提供了一个临界电阻奖金
周围的曼提考的结合区现在让她几乎立于不败之地。任何人进入该区域从相同的效果和Manticore遭受
敌人放置的修改已经在佣兵的任务5已完成
在雇佣军任务6目标已经重新排序,以显示目标的顶部的囚犯链的释放
Merga揇柜主抯礼品的爱好者?有其装甲吸收减少35%〜25%,而不是
Bug修复
GUI - 固定梯子抵消重装
修正了一些法术不重新应用在死的单元(使脚轮谁从诅咒死了战斗后有可能死亡)
在重装游戏
固定的“-lowSettings”,真正做到为低的设置,而不是中等设置
做了一个固定在多人部署时,有一个漫游的怪物
在脱离勇士现在是“接地”
自定义脚时有腿伤不会取代视觉的伤害了
修正了当一个符文是买不来定位(在弹出)
修正了搒基普介绍?按钮的定位
回到主菜单时,垃圾邮件按钮时修正了一个问题
修正了一个问题,以确保令人印象深刻的勇士征战产卵在其指定的节点
修正了一个在前哨战中踢球员选项不可用交换勇士后,
固定的成就,完成教程
固定“,没有受伤单位在最高等级”所有的成就
修正了一些问题,其中有时导航网格会受到损坏
修正了一个飞道奇消息会显示错误的文本
固定在一定的产卵设置Noble的城区地图1和地图2,其中勇士队可能会继续停留在建筑物中。
用程序产生的woodplank桥,其中两个人可以催生跨彼此完全阻塞通道修正了一个问题。
修正的可能无形的墙壁更多的实例与程序性的建筑物连接。
修正了一个粉红色的纹理将出现在贵族区的地图中的建筑的问题。
固定多次出现在您的勇士将在碰撞中明晰通道无形的墙壁。
固定从事楼梯勇士从上方或下方他们很少发生在建筑物内的可能性。
修正了一个问题,即你可以在空中使用上的木桥跳下动作后着陆。
修正了一个与华尔街亚军技能哪里会显示在捏nteraction?选项,并带领你相信你讲不出再执行正常爬升
固定库存当前插槽库存标签之间切换时改变
使用控制器/键盘时,固定大堂创建弹出式导航
取消固定使用键盘的加入游说/控制器
固定端游戏没有显示时对手退出而鹰眼图
修正了勇士队不执行愚蠢首发从事时候
在库中锁定瞬移离开固定的怪物
关键血液飞溅只对参与打架的球员显示
已知的问题
阻断导航在楼梯:在某些情况下,它能够防止从勇士爬楼梯如果有另一个勇士
(盟友或敌人)站在楼梯下。
原文:
update v1.0.4.18:
New Content
We added an alternate combat animation for melee attacks for a total of 72 New combat animations (36 hit, 36 fail)
Added AI difficulty as a parameter in skirmish
GUI ?The Target selection will be remembered now (as long as the last target selected is still in range)
General Changes
Reduced the Reputation required to gain Faction ranks by roughly 20% (spread on all levels).
This apply to all factions and will take effect retroactively
Rank 1 = 100 reputation (remains unchanged)
Rank 2 = 400 reputation (instead of 500)
Rank 3 = 1200 reputation (instead of 1500)
Rank 4 = 2500 reputation (instead of 3000)
Rank 5 = 4000 reputation (instead of 5000)
Market Rotation:
Reduced the chances of Bandit Attacks preventing a market rotation
Reduced the chances of having Business as Usual
Increased the chances for an Exotic Piece event (enchanting formula)
Fixed an issue where sometimes the Exotic Piece event would be discarded and re-rolled
Increased the Drop Rate chances of Formula (Runes & Marks) for Warbands Rank 5 and Above
Black powder weapons will now display the Flintlock effect which increase Shoot and ranged Attack Skills by 1 OP
The display of the Ambush circle is now more accurate visually
The display of the ambush range will now show for all skills which has an Ambush effect
The combat circle visual has been improved
The Pop-up to Disband Warband/Warrior is now focused on the Cancel button to avoid unfortunate disband/firing
Added more combat info (hit chances details) on top of damages in the UI
Added a description to the Rout Threshold option in skirmish lobby
Ambush scenarios will only trigger during Brutal or Deadly Missions
The chances for Hired Swords and Ai of getting Injuries has been reduced
Slightly increased the chances of getting new Hired Swords on Hired Sword rotation days
Runes & Marks
Fixed the Rune of Dismay, it will now properly stack (really this time)
Rune of Lucidity: increased the bonus to Stupidity rolls to 35% (instead of 25%) to the Regular version and to 75% (instead of 50%) to the Master version
Rune of Health: due to a technical restriction, we had to change this Rune. Instead of increasing wounds it will now increase:
Regular: Poison Resistance +5% and Wyrdstone Resistance +15%
Mastery Version: Poison Resistance +10% and Wyrdstone Resistance +30%
Rune of Constitution: this rune has been added to have the same behavior the Rune of Health had before, but on the Helmet slot instead
Unique Story Missions
The Wounds of the Manticore has been increased
The Manticore will now properly cause Terror
The Manticore has gain an increase in Resistance to Poison, Crit, Magic and Armor Absorption
The monolith buff protecting Merga will now also provide a Critical Resistance bonus
The Binding zone around the Manticore will now make her practically invincible. Anyone entering the area suffers from the same effects as the Manticore
Modifications on the Enemy Placement has been done in the mission 5 of Mercenaries
Objectives in Mission 6 of the Mercenaries have been re-ordered to display the freeing of the Prisoners chain of Objective on top
The buff of Merga 揇ark Lord抯 Gift?has had its Armor Absorption reduced to 25% instead of 35%
Bug Fixes
GUI - Fixed ladder offset on reload
Fixed an issue were some enchantments were not reapplied on dead unit (making casters who died from the curse potentially die after battle)
upon reloading a game
Fixed "-lowSettings" to be really set to low settings and not medium settings
Made a fixed to deployments in multiplayer when there is a roaming monsters
Warriors are now "grounded" on disengage
Customizing foot when there is a leg injury won't replace the visual of the injury anymore
Fixed the localization when a rune cannot be bought (in the pop-up)
Fixed the localization of the 搒kip intro?button
Fixed an issue when spamming the button when going back to main menu
Fixed an issue to make sure impressive Warriors in campaign are spawned at their specified nodes
Fixed an issue where the kick player option in skirmish was not available after swapping warriors
Fixed the achievements to complete the tutorials
Fixed all the achievements "unit at max rank with no injuries"
Fixed some issues where sometimes the navmesh would get corrupted
Fixed an issue where the flying Dodge message would show the wrong text
Fixed a certain spawn setup in Noble's Quarter Map 1 and Map 2 where Warriors could remain stuck in a building.
Fixed an issue with the procedurally generated woodplank bridges where two of them could spawn across each other and completely block the passage.
Fixed more instances of possible invisible walls with the procedural buildings connections.
Fixed an issue where pink texture would appear on a building in Nobles Quarter's Maps.
Fixed more occurrences where your Warriors would collide on invisible walls in clear passages.
Fixed the possibility to engage Warriors in stairways from above or below them that rarely occurred inside buildings.
Fixed an issue where you could land in mid-air after using a jump down action on a wooden bridge.
Fixed an issue with the Wall Runner skill where it would display over the 揑nteraction?option and lead you to believe you couldn抰 perform a normal Climb anymore
Fixed inventory current slot changing when switching between tabs in inventory
Fixed lobby creation popup navigation when using controller/keyboard
Fixed cancel joining lobby using keyboard/controller
Fixed end game not showing when opponent quits while in overview map
Fixed Warriors not performing stupidity when starting engaged
Fixed monsters in library locking teleport exit
Critical blood splatter displayed only for players involved in the fight
Known Issues
Blocking navigation in stairs: In some cases, it is possible to prevent Warriors from climbing stairs if there is another Warrior
(ally or enemy) standing under the stairs.
by CODEX