使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的所有文件到游戏目录覆盖
4.运行游戏
说明:需要先安装下面两个升级档:
超越世界战争 v1.0.0.1升级档+免DVD补丁CODEX版
超越世界战争 v1.0.7升级档+免DVD补丁CODEX版
更新说明(机翻):
更新v1.1.7:
游戏和平衡性调整
单位产卵
单位产卵现在考虑到了玩家的当前军队组成现在将产生
余烬恶魔
我们continuning调整灰烬恶魔关注两个特定的角色:小小冲突和破坏的防御。单个目标造成的伤害已被大量增加和AoE的爆发伤害,现在几乎没有了。全线他们现在有损伤小的整体,但我们已经增加了一倍的奖金损害抗辩,以补偿。最后,我们添加了一个击退来余烬精神,以防止整个军队打败几个灰烬魔鬼后被杀害。
健康增加到1000(从700)
基本攻击:伤害增加75(30)
基本攻击:冷却时间降低到2.5秒(从3S)
喇叭:伤害降低到0(50)
光斑:射程增加至3瓦(2)
光斑:冷却时间增加为10秒(从5秒)
Ember公司精神:伤害降低到75(125)
Ember公司精神:增加了一个小击退
Ember公司精神:增加了2秒眩晕
Ember公司精神:范围降低到2瓦(4)
附带损害:奖金损害抗辩增加至100%(50%)
除去爆竹(AoE伤害+眩晕的能力)
新的能力:献祭:应用栈对附近的敌人(1瓦半径)每2.5秒,这持续10秒,处理每秒3点伤害。可叠加5次,和新栈将重置旧堆栈的持续时间。
工人
在自发布我们抳Ë收到你怎么想看到工人抯获得经验和水平,使他们能够击败潜在的其他工人在作战和提高你的工作力量的有效性显著反馈几个月。我们抳Ë听取我们抮Ë高兴能够提供这些变化!
工人现在可以层面通过执行的工作任务。
获得健康,伤害,工作速度和移动速度每级
UI变化
选项添加到热键重置为默认
AI变化
单位现在将被丢弃在一个道具后忽略反弹的标志,持续30秒
AI玩家将不再试图攻击球员谁被击败
其它变化
现在可以选择在多人的随机起始位置
本场比赛现在离开大厅时,清理数据要好得多
Bug修复
修正了一些道具(酷刑/地穴),不接受单位下降
修正了主题墙上没有显示在墙壁坚不可摧颜色
修正了一个错误的揇alaran盾?在13级会消失保存
与保存和加载修正了一个潜在的问题
现在吸血鬼仪式再次支持牺牲prsioners
修正了一个问题,即遭遇战AI不会后保存正确加载
修正了一个死灵法师和野兽不会响应旗造势
修正了几个问题,其中配音工作之间的延迟
修正了一个可视化的问题,即召唤工人将无法正确显示
Highguard腐败已定
皇帝的宝座,在13级不再适合步行
修正了几个问题与客户铸造多人血钱
修正了一个进入切削现场时管会导致相机变得不可用
更新V1.1.5:
平衡的变化
国防平衡性调整
几个月前,我们实施了提高各单位的健康,以确保他们存活在战斗中比较长,并提出更多的战斗活力,有趣的变化。我们从不增加了防御内嵌这一点,因为单位产卵改变防御的有效性受到了严重损害。
轰击健康增加到1500(从1000)
骨骼健康冷水机增加到1500(从800)
石像鬼健康增加到2000(从1500)
冰川门基础的健康增长到4000(从2000)
冰川门最大生命值增加至10000(从8000)
Portculis健康增加到3500(从1500)
兰帕特健康增加到3500(从1500)
以及灵魂的健康增加到4000(从500)
木门健康增加到2000(从750)
被动率的研究
我们发现,在这罪恶,我们抮E为解锁1.1.4补丁的速度要远远太快。这样做的原因是,在该罪被解锁被动率为太高,这意味着在时间获得罪过的逐渐增加是不因高研究率毡。因此,我们抳Ë选择显著降低率的研究。
被动罪生成率降低到每秒1点的研究(原为1.7秒)
灰烬恶魔(单位/构造)
余烬恶魔,它抯裂痕已经吩咐游戏内的强势地位,其大的伤害输出和死亡的爆炸,他们能够通过翻录两个单位和防御毫不费力。
我们想同时保持其优异的位置作为一个攻城单位,以减少他们的有效对抗部队。因此,我们抳Ë降低了整体的伤害,有效范围内的灰烬恶魔,同时给它一个50%的伤害提升对防御。这也将确保他们的立场对上述变化国防
基本攻击伤害减少到30(70)
灰烬精神伤害降低到100(125)
爆竹伤害降低到50(160)
鞭炮半径降低到2瓦(4)
Firefracker现在适用2秒的晕眩
Firefracker冷却时间增加至15秒(从8秒)
火炬伤害降低到50(80)
耀斑范围缩小到2瓦(3)
火炬冷却时间增加为10秒(从5秒)
现在造成75%的额外伤害抗辩与所有的能力
加里森(室)
我们抳Ë削弱驻军抯个健康再生的buff抗辩稍微弥补防御的增加的健康。
国防卫生再生的buff减少到10 + 0.5%每秒(下每秒10 + 0.75%)
伪造(拼写)
自发布锻造已有限的使用,并与增加国防健康伪造的愈合成分,甚至是不太有用。为了弥补我们抳E中给出了一个显著的buff既它抯愈合和法力消耗。
国防治愈提高到300 + 25%(原为50 + 20%)
法力消耗降低至250(原为300)
骨冷水机(国防)
该bonechiller被定位为一个很好的工具防御,通过减缓和分散注意力的敌方单位增加别人的有效性。用小BUFF给它抯被动慢这应该变得更加明显。
慢量增加至55%(最多为40%)
以及灵魂的(国防)
对于游戏后期陷阱灵魂之井无法正常运行,以及我们所希望的,通过增加它涉及的损害,它抯叠加伤害的增加和减少的灵魂产卵幽灵这种防守应该指挥一个更强大的所需金额位置。
伤害提高到35 + 30%的目标(每个目标最多20 + 20%)
怨灵产卵成本降低25%
刀片莲花(国防)
伤害增加至100(原为80)
轰击(国防)
我们抳E法除去从重庆大轰炸有利于增加范围的击退,我们认为重庆大轰炸抯击退造成搏斗其中涉及他们行为异常有关重庆大轰炸的一部分有限的增益。与增加的范围最终的结果是一样的,而对于炮轰定位打开更多的选择。
不再有打小击退
范围增加至4瓦(从3)
弩车射程提高到4瓦(最多3)
UI变化
添加了一个复选框以多人游戏大厅,让玩家完全隐藏游戏
颜色代码加入到多人游戏大厅平安质量
添加状态通知要求,失去神社
永久状态图标添加当一个球员有Kenos的水平12和13的控制。
音频变化
靖国神社称,失去通知语音添加
额外的警报,并添加配音的信息,关于小酒馆
AI变化
现在工人将争取其他工人,除非其他敌方单位都在附近
增加了对英雄的派系作为额外AI玩家在多人游戏和遭遇战
视觉变化
视觉上的改进增加了对损坏的Highguard
标准的核心主题色彩跳动现在匹配组队颜色
刀片洛蒂现在死后正确死
Bug修复
修正了在比赛的第一个球员不会有主题墙连接问题
修正了一个可视化的问题,即工人VFX不会玩
修正了一个自我定位在持有(影子闪烁)的能力是行不通的
修正了一个错字在派名4级
固定失踪解雇工人从拉力赛和热键僵局
死灵食尸鬼现在读他们的正确的活动
连接器现在正确teamcoloured
修正了从工作防止围攻神社的问题
修正了一个床位占用不在多人在客户端上可见
修正了几个问题掴上的客户端
修正了一个旋转的摄像头会导致抓起单位,成为无形的问题
修正了防止单位滴入刑场的问题
更新V1.1.4:
Bug修复
修正了加载水平将导致目标成为incompletable一个关键问题
更新V1.1.3:
视觉变化
实施壁垒破坏VFX
Bug修复
客户现在应该正确地看到战争迷雾的信息从他们的盟友
修正了一个预言会表现得异常的客户端上
在多人内核修正了可见性问题
修正了一个巡逻队将不经过加载保存继续
修正了一个问题,即装载运动水平7会导致Rhaskos再生生活
主题墙是坚不可摧上的岩石现在被正确colourised
修正了一个主题的工人没有挖掘和运行声音
更新V1.1.2:
平衡的变化
永恒
现在希望在代工更经常工作
执政官
现在希望在归档文件的更多经常工作
地图变化
运动?7级
玩家现在将正确失去自己的核心死亡
Rhaskos不再再生状况使得揇efibrillator?成就更容易实现
运动?13级
帝国地穴现在将产生的弟子,而不是食尸鬼
UI变化
增加了一个完整的游戏筛选到多人游戏大厅
Bug修复
被spectating竞技场单位现在应该总是朝向竞技场
有城墙现在就从高速轰击损坏的壁垒将不再采取伤害
在喽罗下探黄金再次提高了他们的情绪
固定透露战争迷雾存在的运动水平
修正了在多人游戏大厅是球员抯会收到警报的确认,而不是当主持人叶(主机离开,是/号)
围绕核心地牢不算作为影响的区域内无人认领的固定瓷砖(使他们uncastable直到声称)
兽大师现在看进入球馆训练时,单位
固定冲击动画上Tempalrs
确保在多人追杀的目标只包括敌人
修正了几个问题瓷砖所有权中性派系
在地下墓穴水平修正了一个不正确的胜利条件是在地方队的比赛
神社和其他物体从开始看到现在权当在战争条件下雾(多人比赛)
做了一些小的修正,以仙代率
冰川门不能再放置在不寻常的位置
各单位要不再有过多的烦恼背后击中防御城墙
Doublefixed其中不同泰坦可以一次解锁,但赢得抰实际出现的错误
几个修补程序来错别字的加载屏幕提示
更新V1.1.1:
地图变化
遭遇战?墓穴
固定金瓦是非常低的值
前哨战?恐高症
除去神圣地球
增加了更多的黄金
运动?13级
现在吊桥悬挂块单位时提出
Bug修复
当反弹修正食尸鬼不能跟随他们的亡灵法师
固定Beastermaster不能够捕捉和携带野兽
修正了制造靖国神社不会产生正确的防御部分的错误后,保存和负载
修正了防止灰色雾从工作的多人游戏中的bug
修正了一个单位将无法正常在多人游戏中,为客户隐蔽的错误
更新V1.1:
4播放器遭遇战和多人
显著检修到4个玩家多人的处理方式应该允许游戏更流畅的运行后,我们抳Ë重新4播放器遭遇战和多人游戏地图。
现在可以参与4播放器的小冲突&多人比赛
在多人玩家可以是人类和AI对手的任意组合
4人游戏地图也可以与空槽给你充足的空间来发挥扩大
9新的4人游戏地图(见下文)
单位产卵变化
我们是在做改变单元产卵系统,所以你可以期待在未来几个补丁定期更改此行为的过程。我们的目标是鼓励更多的品种在地牢构建和提供由单位产卵使更多的单位类型更可行的策略。
单元不再减少他们自己的类型的产卵率,提供有余地该单元类型他们将继续以同样的速度被吸引为限于由你的网关
新的遭遇战和多人游戏地图
我们抳Ë增加17个新的遭遇战和多人游戏地图与这个补丁的组合,我们抮Ë决心继续添加更多的补丁来。看看我们的Imgur相册为每个新地图的鹰眼视图!
6新2玩家地图
深渊?1V1?69 x 41
Seastead?1V1?41 X 66
孔?1V1?40×40
背叛者?1v1的面具?89×79
孤山?1V1?50×71
火坑?1V1?79长79
3播放器的新地图2
恐高症?FFA?103×103
旁观者?FFA的眼睛?63 x 63
9新4玩家地图
地下墓穴?FFA?73 x 73
冻伤?FFA?63 x 71
湿洗?FFA?83 x 83
人格分裂?FFA?80×80
烧焦?FFA?67 x 67
花?FFA?81 x 81
圈?FFA?60×60
关卡?FFA?73 x 73
末日?2V2?80×80
游戏与平衡的变化
抗辩及构造
国防建设与法力费用变动
轰击从25到15降低
刀片莲花从20减少到10
骨机组从25减少到15
灰烬裂谷从150到100降低
从25到20每秒石像鬼的成本降低
冰川门从0增加至10
从25到15抵挡图腾减小
以及灵魂从40到25降低
嗯灵魂
井灵魂部分费用从3提高到5
半径增大到7? (从3?)
Bonechiller
被动半径增加至9? (从5?)
Augrum墙
最大的健康现在是600(从400)
所有600健康现在强化,而不是最后200
从5到3部分需求减少
从4000金降低成本2250
更换地球
增加黄金的成本为400〜1000
破坏者
成本上升至3000黄金(截至2000年)
房间
驻军
从50%授予墙壁增加75%伤害抗性
增加技能的持续时间从3分钟至4分钟
降低防御愈合每秒(下每秒10 + 2.5%),卫生防御10 + 0.75%
除去防务伤害的buff阻力
除去墙设防的速度爱好者
竞技场
竞技场现在允许单位旁观战,这将提供每秒1点幸福。单位偶尔会决定旁观自己的自由意志的竞技场。
存档
当三个罪进行了研究比邪恶的静脉总解开方面的研究将现在停止
单位
工人
工人现在将在相同的速率修壁,因为它们巩固(双倍速代替)它们
工人抯运动和工作速度降低
奥术师
未绑定的电源现在少增加伤害和减少阻力。叠加减倍。
微仔猪
添加可使用的分散占有其他单元的揙油墨&动作
卢修斯皇帝
小型阻力调整菜谱
法术
服从
现在只有浇注料对工人和智能单位,野兽和别人不具备的效率
所有
您现在只能在这快两倍的标准单元的最大速率执行任务
地形
石
现拥有300个卫生标准,强化600时(高于200/400)
视觉变化
Posession模式大修
基于玩家的反馈,我们抳E在为了使体验更加愉快和有趣实施了一系列的变化,以藏模式。
相机通过机构不应该再夹
靶向手提袋已被添加,当鼠标悬停在该目标的目标信息将显示
增加了一些额外的反馈各种攻击
新的能力的图标为游戏中的每个单元的能力
一些视觉变化如何某些单位看世界
固定的猪八戒吃所以没有按抰导致相机上的爆炸反应
信息面板现在将显示在您的目标的信息
图标已被添加到能力
其他变更
坚不可摧的城墙,现在使用正确的主题为邻国所拥有的瓷砖
地下城核心动画国家现在依赖于他们的健康水平
许多防御现在有死亡动画
损伤状态增加了Corridoors
三个地牢的主题,现在解开通过各种手段
冰川门墙现在使用旧霜永久冻土
一些附加的动画已经引入
在降低工人将执行对血液的钱掏雕像任务的距离
主权主题工人实施
Kickstarter的主题工人实施
米拉主题工人实施
Korvek主题工人实施
方正主题工人实施
邪恶的奥术主题实现
新石纹理
新艺术米拉大桥
新的汽车拉力赛标志图标
新的纹理为Augrum墙
新的攻城神殿资产
更新着色器中间件
新吊桥支柱上加13级
Firebreath动画添加到巨兽
新的人工制品的激活效应
杂波实现多间客房
炼金实验室
木桥
酒馆
满清十大酷刑
驻军
铸造厂
兽书斋
存档
巢穴
改善金大块的视觉外观
UI变化
信息面板已经收到了彻底的改革,所有的游戏对象都获得了新的提示和相关信息
多人游戏和遭遇战大厅已经收到完整的检修
热键已被添加到游戏中,并通过选项菜单配置,请参阅随附职位热键的完整列表
过时保存文件现在将显示为红色的创作版本字符串
出售信息现在显示当你抮E在卖一个房间或防御的过程
打开暂停菜单时,在邪恶的手的对象将不再显示
人口信息现在显示在网关和野兽门户
加入游戏中的聊天的多人游戏
搭配技巧闪亮新的载入画面!
音频变化
更多VO增加了对导师提醒玩家在他们的地牢各种发生的事情,包括
具体为警报原因单位的不满或愤怒
由于缺少血液供应警报吸血鬼幸福
警报个别单位
通用警报战斗
警报装置反叛
通知具体房间太小
更多的变化,定期公布行(你的爪牙已经研究了新的罪你)
不同的警报特定的神社
在竞选期间额外VO的导师,因为他们推出来解释新的方面
VO在Level 9有了它抯音量调低一点
一些失踪的声音战斗已经重新实现
调低的揧我们爪牙受到攻击?语音警报频率
多的调整和改进,在几个警报
添加各种SFX游戏
地图变化
召唤工人现在可从3级不要开始抰忘记留下法力防御!
解锁破坏者4脉级别后,现在可以通过点击按钮静脉关闭
在多人游戏地图现在探索的开始,但隐藏的战争迷雾
更换非工作揭示了地图的人工制品在7水平与精神工人的人工制品
在6级的监狱现在应该充分发现如预期
米拉(等级11)现在是一个更具挑战性的对手
该Kenos仪式公布12级现在使用的行权
重新安排到8级对话,以更好地引入新的元素
在9级倒计时现在由玩家选择的语言显示
达拉然的增强效果为13级
其他单位在重生13级,除了保留单位将重点放在防守
在帝国地穴除去角落的道具等级13
多次修改主页境界
除去无限的黄金和法力
工兵携带现在500金
现在老板携带10000金
弱单位现在进行黄金1000
强大的单位现在进行黄金2500
AI变化
帝国单位不再逃跑,而在巡逻
做了一些微调的AI球员,现在更高效地构建室
人工智能玩家将只销售客房,或者是远还是那些不需要
工人应更渴望在战斗中做重要的任务,如果他们足够健康生存
通过被丢弃谁被分配一个任务,挖工人现在将继续反对任何形式的地形专注任何形式的挖掘任务,而不是仅仅地形,他们接近被撤销
其中降低单位谁是反弹会追着敌人不在战斗的距离
修正了一个原因,史蒂芬惊吓可能被打败(https://www.youtube.com/watch?v=DnbfYtG-I5Q)
性能改进
重构的工人背着执行任务的长距离,应该产生较大的上水平,如4级的一些性能提升
大量的后端的调整,应加大对很多球员的表现
固定启示仪式的性能尤其是针对大地图
一些改进路径这将导致两个更好的,更有效的路径
游戏启动时间显著改善!现在需要?时间启动!
金减少桩的性能影响
其它变化
选项菜单更新,新设置已添加
对热键配置菜单
在选择默认纹理大小现在被设置为一半,在选项仍然可用全尺寸
多人游戏大厅现在在断开连接后导航回到主菜单多人
现在可以提前获得参加奥主题
修正了业绩条件等级4,9,10,12,13和Homerealm
固定Acheivement条件殴打特别认可
战役地图高亮选择现在隐藏在发布会正在查看
Bug修复
潜在的固定揟OO多个线程?坠毁
众多的调整和修正到后端流程,从而提高稳定性
修正了一个堆栈溢出崩溃与使用拖箱卖卖与防御城墙
修正了一些涉及到监狱人满为患的问题,即:
犯人尖叫不断
囚犯被带到了被折磨回监狱,而不是
销售监狱内人满为患会造成游戏崩溃
当监狱人满为患,你不能拿起单位它
修正了一个吸血鬼会不断加快成为愤怒意味着它不可能让他高兴囚犯
修正了一个客户端冻结时引起相机在战争迷雾
不实行固定的语言设置在游戏开始的时候
在多人的客户现在应该能够正确地抓住黄金和大鼠
修正了酒馆大炮在多人
密码请求现在正确显示的多人游戏
老游戏现在应该从列表多人消失正确
在C3固定主Ø抰heland抯阻力,他太虚弱到某些单位
达拉然的效果现在可以正确地消失,当C4完成
主领域黄金标记不再会导致问题
目标现在将正确地对C8和C7的老板墓葬更新
修正了瓦片不必要重生,即使网将是相同的一个bug
修正了一个坚不可摧的防守挡住了玩家抯路径上C8错误
已被关押并转换单位现在可以正确添加到他们的新派抯默认反弹组
修正了一个问题,即各单位将在几秒钟后达到他们的目标,即使他们穿上抰身体达到目标
修正了一个错误的单元板将取消滚动
修正了一个熔岩不再造成伤害随着时间的推移单位里面
被摧毁之前修正了一个地下城核心是主张权利的
修正了联盟单位将采取他们的老巢监狱,而不是一个罕见的错误
单位界限,现在应该在所有单位设置正确
修正了核心和冥界网关健康和最大生命值不匹配
修正了影响驻军的范围问题
修正了一些问题与负责视觉的攻击和物理问题
修正了一个可视化的问题,即水的瓷砖是相邻的熔岩石将显示熔岩从条纹代工
修正了一个视觉特效将无法正常启动,在地面高度
修正了一个破碎的巡逻制度,会导致帝国单位徘徊,并最终在奇数地方
飞行部队现在趴在地上死了正确的时候
修正了一个木桥,可以放置在熔岩
修正了会导致成堆的黄金下跌在一个角度一个bug
更正了一个令吸血鬼不断发挥掩AISE?动画抓住时的一个问题
修正了造成拔付或匝肌的血钱雕像继续上下浮动一个bug
修正了一个预先放置并装载怪兽不会面临在适当的方向错误
地下城核心一直很好,真正粘在地板上,他们不应该起飞以后再?永远?
在战役地图上选择一个任务后,右键单击现在可以正确地停止VO
修正了一个删除所有集会的标志是不删除标志
与多个地区的基础能力叠加固定的潜在问题
做了一些修正与野兽和兽王行为与混合竞技场
固定的认可,有时运动开始从未
喽罗再也不能吃Micropiglets而他们抮E为拖工人
精神商会道具现在将正确鼠标从比赛开始
目标选项卡现在可以被隐藏在沙盒
删除单位纳入酒馆Spitroast大炮将不再导致单位慢慢向下浮动
固定房间的瓷砖可步行,都是现在的标准化速度的意义单位将通过房间,而不是他们周围选择路径
修正了造成神奇的肉不能满足饥饿的错误
修正了一个神奇的肉给它喂食的敌方单位,以及
游戏现在将在所有情况下正确结束时Rhaskos在7级杀
与突出跳马项目金牌修正了一个问题
猪将不再获得捡起下降时盾牌
固定死的VFX不是小猪玩
修正了一个小酒馆桌子上抵消了3级臭虫
灰烬魔鬼现在可以正确爆炸死亡
兽大师已经谈到吃的健康盾牌出来
固定抑制剂不能正确显示其损伤状态
修正了一些问题,这是造成垃圾邮件的音频
其中当多个死亡VFXs起到了固定发生问题
销售防守应该不再重置团队的颜色
修正了一个问题,即通过血钱创作的雕像将继续播放声音
修正了一个在10水平,木门不会自动关闭
修正了导致虫洞药水不适敌人的问题
用作灵商会的一部分固定的精神不能够
修正了很多很多很多多人游戏问题
修正了一些问题,这将导致旧的游戏存档,成为腐败的新补丁出来
修正与该玩家必须提供给他们的主题有些问题,你现在应该可以看到正确的主题
双击落的检查,以确保精神将永远打不正确
修正了有关启动游戏在Linux上的一些问题
修正了影响视觉特效将不会正确打命中
Chunder抯屁打到现在的臭味规模9.0
修正了一个漏洞,其中有可能使用匝冻结敌人巡逻的天然桥梁为比赛的其余部分(对不起:https://www.youtube.com/watch?v=rByHkupjjbk)
修正了一个失踪动画的augre
修正了一个失踪的循环动画的一些单位,而折磨
修正了一个选定的主题被错误地被测试时,它已经被解锁导致错误的错误
与主菜单图像旋转木马修正了一个问题
最大限度地减小游戏花了黑色的屏幕上在启动时
音频控制器将不再冻结的游戏,因为它initiliases
鼠标反转藏不再反转X轴以及!
修正了一个错误的比赛将无法正确检测到的Nvidia的Optimus这是导致问题
修正了一个失踪的纹理矮墙连接器
修正了其中一个奥术主题的瓷砖被错误地旋转的问题
现在回想一下将正确瞬移食尸鬼与死灵再次
修正了Kickstarter的主题接头缺少纹理的问题
修正了当创建一个MP游戏的UI会爆炸,当玩家没有提供姓名或过短的名称的错误
修正了一个神秘的主题没有被玩家有色错误
修正了Korvek主题是不正确的使用播放器的颜色错误
修正了一个错误的比赛将无法启动如果有球员选择一个随机的主题
相关的主题选择和notificaitons固定倍数的错误
修正了一个错误的通知与问候解锁主题
固定的,这意味着它是不可能发挥两级在一排的一个错误
嬗变药剂可以再次被丢弃在以下地形类型掩ocky地球?,揝和?揃rimstone?
修正了一个在竞技场的墙壁和走廊有没有冲突
联合生物都在红不再突出
工作一批量不再是敌方单位可用
由玩家拥有的是下血钱的效果器不再列为居住单元
修正了一个单位会忽略一个反弹的标志,如果它以前被放置在对象上
修正了一个神秘的主题没有被玩家有色错误
修正了Korvek主题是不正确的使用播放器的颜色错误
修正了一个单位会变得郁郁寡欢非常快,而在主场作战
固定到屏幕上一个错误的地方在游戏菜单中可能出现闪烁和随机
修正了野兽不会反弹的一个错误被投进竞技场由兽王后
修正了一个在手有一个单元会导致建设走歪有所
修正了非玩家派别将他们的房间中删除,因为他们被解释为空槽问题
修正了一个精神不正常发放XP中单位的精神室
修正了一个关键的保存/载入问题,这将导致Skrimish游戏无法正确加载
覆盖保存的游戏现在将正确地覆盖,而不是创建一个sperate保存文件的那场比赛
固定Cutlist睡眠VO不玩
修复了多个加载问题与家居领域
修正了切换的金瓦在主领域不正确金发放
修正了一个解锁泰坦之后玩家将能够把钱花在其他的泰坦点才让他们不出现
自称敌人的核心现在将正常接管敌人的瓷砖以及客房
修正了一个剪辑相机骨上的一些工人拥有
固定创始人主题地板不正确的团队有色
可升级的房间现在当玩家在升级抓获正确地更改外观
图标现在应该在拉力赛的标志正确显示
起义仪式不应再打破仪式选项卡多人客户端
修正了一个在C13吊桥会不会往下走
修正了一个极为罕见的情况下,游戏加载可能成为滞留在一个无限循环
更新说明:
Update v1.1.7:
Gameplay & Balance Changes
Unit Spawning
Unit spawning now takes into account the current army composition of the player and will now spawn
Ember Demon
We're continuning to tune the Ember Demon to focus on two specific roles: Small skirmishes and destroying defences. The single target damage has been heavily increased and the AoE burst damage is now all but gone. Across the board they now have less damage overall, but we've doubled their bonus damage to defences to compensate. Finally, we've added a knockback to Ember Spirit to prevent an entire army being killed after defeating a few Ember Demons.
Health increased to 1000 (from 700)
Basic attack: Damage increased to 75 (from 30)
Basic attack: Cooldown reduced to 2.5s (from 3s)
Flare: Damage reduced to 0 (from 50)
Flare: Range increased to 3 tiles (from 2)
Flare: Cooldown increased to 10s (from 5s)
Ember Spirit: Damage reduced to 75 (from 125)
Ember Spirit: Added a small knockback
Ember Spirit: Added a 2s stun
Ember Spirit: Range reduced to 2 tiles (from 4)
Collateral Damage: Bonus damage to defences increased to 100% (from 50%)
Firecracker (AoE damage + stun ability) removed
New ability: Immolation: Applies a stack to nearby enemies (1 tile radius) every 2.5 seconds which lasts for 10 seconds and deals 3 damage per second. Stacks up to 5 times, and new stacks will reset the duration of old stacks.
Worker
Over the months since release we抳e received significant feedback on how you would like to see worker抯 gain experience and levels enabling them to potentially defeat other workers in combat and increase the effectiveness of your work force. We抳e listened and we抮e pleased to deliver these changes!
Workers can now level up through performing work tasks.
Gain health, damage, work speed and movement speed per level
UI Changes
Option added to reset hotkeys to default
AI Changes
Units will now ignore rally flags for 30 seconds after being dropped on a prop
AI players will no longer try to attack players who have been defeated
Misc Changes
It is now possible to select a random start location in Multiplayer
The game now cleans up data much better when leaving the lobby
Bug Fixes
Fixed some props (Torture / Crypt) not accepting dropped units
Fixed that themed walls were not showing colours on impenetrable walls
Fixed a bug where the 揇alaran Shield?in Level 13 would disappear on a save
Fixed a potential issue with Saving and Loading
Vampire Ritual now once again supports sacrificing prsioners
Fixed an issue where Skirmish AI would not load correctly after a save
Fixed an issue where Necromancers and Beasts would not respond to rally flags
Fixed several issues where delay between working voiceovers
Fixed a visual issue where summon worker would not correctly show
Highguard corruption has been fixed
The Emperors throne in level 13 is no longer walkable
Fixed several issues with clients casting Blood Money in Multiplayer
Fixed a bug where entering a cut-scene while in possession would cause the camera to become unusable
Update v1.1.5:
Balance Changes
Defence Balance Changes
Some months ago we implemented a change that increased the health of all units to ensure they survived longer in combat compared and made fights more dynamic and interesting. We never increased the defences inline with this and since the unit spawning changes the effectiveness of defences has been severely compromised.
Bombard health increased to 1500 (up from 1000)
Bone Chiller health increased to 1500 (up from 800)
Gargoyle health increased to 2000 (up from 1500)
Glacial Door base health increased to 4000 (up from 2000)
Glacial Door max health increased to 10000 (up from 8000)
Portculis health increased to 3500 (up from 1500)
Rampart health increased to 3500 (up from 1500)
Well of Souls health increased to 4000 (up from 500)
Wooden door health increased to 2000 (up from 750)
Passive Research Rate
We found that the rate at which sins we抮e being unlocked in patch 1.1.4 to be far too fast. The reason for this is that the passive rate at which sins were unlocked was far too high, this meant that the gradual increase in time to gain sins was not felt due to the high research rate. As a result we抳e chosen to significantly lower the research rate.
Passive sin generation rate reduced to 1 Research point per second (Down from 1.7 per second)
Ember Demon (Unit/Construct)
The Ember Demon and it抯 rift has commanded a powerful position within the game, with their large damage output and on-death explosion they were able to rip through both units and defenses with little effort.
We wanted to reduce their effective against units while maintaining their excellent position as a siege unit. As such we抳e reduced the overall damage and effective range of the Ember Demon while giving it a 50% damage increase against defences. This will also secure their position against the above Defence Changes
Basic attack damage reduced to 30 (from 70)
Ember Spirit damage reduced to 100 (from 125)
Firecracker damage reduced to 50 (from 160)
Firecracker radius reduced to 2 tiles (from 4)
Firefracker now applies a 2 second stun
Firefracker cooldown increased to 15s (from 8s)
Flare damage reduced to 50 (from 80)
Flare range reduced to 2 tiles (from 3)
Flare cooldown increased to 10s (from 5s)
Now deals 75% bonus damage to Defences with all abilities
Garrison (Room)
We抳e nerfed the Garrison抯 percentage health regen buff to defences slightly to compensate for the increased health of defences.
Defence health regen buff reduced to 10+0.5% per second (Down from 10+0.75% per second)
Forge (Spell)
Forge has had limited usage since release and with the increased defence health the heal component of forge is even less useful. To compensate we抳e given it a significant buff to both it抯 healing and mana cost.
Defence heal increased to 300 + 25% (up from 50 + 20%)
Mana cost reduced to 250 (Down from 300)
Bone Chiller (Defence)
The bonechiller is positioned as an excellent utility defence, increasing the effectiveness of others by slowing and distracting enemy units. With a small buff to it抯 passive slow this should become much more obvious.
Slow amount increased to 55% (Up from 40%)
Well of Souls (Defence)
For a late game trap the Well of Souls was not performing as well as we had hoped, by increasing the damage it deals, it抯 stacking damage increase and reducing the amount of souls required to spawn a wraith this defence should command an even more powerful position.
Damage increased to 35 + 30% per target (Up from 20 + 20% per target)
Wraith spawning cost reduced by 25%
Blade Lotus (Defence)
Damage increased to 100 (Up from 80)
Bombard (Defence)
We抳e removed the knockback from the Bombard in favour of increased range, we felt that the Bombard抯 knockback caused combats which involved them to behave erratically for limited gain on the part of the Bombard. With increased range the end result is the same while opening more options for positioning of Bombards.
No longer has a small knockback on hit
Range increased to 4 tiles (up from 3)
Ballista range increased to 4 tiles (Up from 3)
UI Changes
Added a checkbox to the Multiplayer lobby to allow the player to hide full games
Colour coding added to the Multiplayer lobby for ping quality
Added status notifications for claiming and losing shrines
Permanent status icon added when a player has control of the Kenos in Levels 12 and 13.
Audio Changes
Shrine claimed and lost notification voice over added
Additional alerts and voiceover added for information regarding the tavern
AI Changes
Workers will now fight other workers unless other enemy units are nearby
Support added for Hero factions as extra AI Players in Multiplayer & Skirmish
Visual Changes
Visual improvements added for the Corrupted Highguard
Standard theme core beat colour is now matched to team colour
Blade Loti will now die correctly after dying
Bug Fixes
Fixed an issue where the first player in a match would not have themed wall connectors
Fixed a visual issue where worker VFX would not play
Fixed an issue where self-targeting abilities in possession (Shadow Blink) would not work
Fixed a typo in a faction name on Level 4
Fixed missing dismiss hotkeys from Worker Rally and Impasse
Necromancer ghouls will now read their correct activity
Connectors are now correctly teamcoloured
Fixed an issue which prevented the siege shrines from working
Fixed an issue where bed occupancy was not visible on the client in Multiplayer
Fixed several issues with slapping on clients
Fixed an issue where rotating the camera would cause grabbed units to become invisible
Fixed an issue which prevented the dropping of units into a torture chamber
Update v1.1.4:
Bug Fixes
Fixed a critical issue where loading a level would cause objectives to become incompletable
Update v1.1.3:
Visual Changes
Implemented Rampart destruction VFX
Bug Fixes
Clients should now properly see fog of war information from their allies
Fixed an issue where prophecy would behave unusually on the client
Fixed a visibilty issue with cores in Multiplayer
Fixed an issue where patrols would not continue after a loaded save
Fixed an issue where loading campaign level 7 would cause Rhaskos to regenerate life
Themed walls that are on impenetrable rock are now correctly colourised
Fixed an issue where themed workers did not have digging and running sounds
Update v1.1.2:
Balance Changes
Eternal
Now desires to work in the Foundry more often
Archon
Now desires to work in the Archive more often
Map Changes
Campaign ?Level 7
Player will now correctly lose on the death of their core
Rhaskos no longer regenerates health making the 揇efibrillator?achievement easier to achieve
Campaign ?Level 13
Empire Crypt will now spawn disciples instead of Ghouls
UI Changes
Added a full games filter to the Multiplayer Lobby
Bug Fixes
Units that are spectating the Arena should now always face towards the arena
Bombards that have Ramparts will now take damage from Overdrive, the Rampart will no longer take the damage
Dropping Gold on Minions once again improves their moods
Fixed revealed Fog of War being present on Campaign Levels
Fixed a bug in the Multiplayer lobby were player抯 would receive a confirmation instead of an alert when host leaves (The Host has left, Yes/ No.)
Fixed unclaimed tiles around Dungeon Cores not counting as being within the Area of Influence (making them uncastable until claimed)
Beast Masters now look into the Arena when coaching units
Fixed impact animation on Tempalrs
Ensured that kill objectives in Multiplayer only consist of enemies
Fixed several issues with tile ownership for neutral factions
Fixed an issue on the catacombs level where incorrect win conditions were in place for team games
Shrines and other objects now visible right from start when in Fog of War conditions (Multiplayer Matches)
Made some small fixes to the Sin Generation Rate
Glacial doors cannot be placed in unusual positions anymore
Units should no longer have excessive trouble hitting defenses behind ramparts
Doublefixed the bug where different titans can be unlocked at once but won抰 actually appear
Several fixes to typos on the Loading screen tips
Update v1.1.1:
Map Changes
Skirmish ?Catacombs
Fixed gold tiles being extremely low value
Skirmish ?Acrophobia
Removed Sacred Earth
Added more gold
Campaign ?Level 13
Drawbridge now blocks flying units when raised
Bug Fixes
Fixed Ghouls not following their Necromancer when rallied
Fixed Beastermaster not being able to catch and carry beasts
Fixed a bug where the Manufacturing Shrine would not correctly produce defence parts after a save and a load
Fixed the bug that was preventing the grey fog from working on Multiplayer Games
Fixed a bug where units would not covert correctly in Multiplayer Games for clients
Update v1.1:
4-Player Skirmish & Multiplayer
We抳e reintroduced 4-Player Skirmish & Multiplayer maps after significant overhauls to the way that 4-Player Multiplayer is handled which should allow the game to run much more smoothly.
It is now possible to participate in 4-Player Skirmish & Multiplayer Matches
In Multiplayer players can be any combination of Human and AI opponents
4-Player maps can also be played with empty slots giving you plenty of room to expand
9 New 4-Player maps (see Below)
Unit Spawning Changes
We are in the process of making changes to the unit spawning system so you can expect regular changes to this behaviour over the next few patches. Our goal is to encourage more variety in dungeon builds and strategies afforded by unit spawning by making more unit types more viable.
Units no longer decrease the spawn rate of their own type, provided there is room for that unit type they will continue to be attracted at the same rate as limited by your Gateways
New Skirmish & Multiplayer Maps
We抳e added 17 new Skirmish & Multiplayer maps into the mix with this patch and we抮e determined to continue adding more in the patches to come. Check out our Imgur Album for an eagle eye view of each new map!
6 New 2-Player Maps
Abyss ?1v1 ?69 x 41
Seastead ?1v1 ?41 x 66
Holes ?1v1 ?40 x 40
Mask of the Betrayer ?1v1 ?89 x 79
Lonely Mountain ?1v1 ?50 x 71
Firepits ?1v1 ?79 x 79
2 New 3-Player Map
Acrophobia ?FFA ?103 x 103
Eye of the Beholder ?FFA ?63 x 63
9 New 4-Player Maps
Catacombs ?FFA ?73 x 73
Frostbite ?FFA ?63 x 71
Wetwork ?FFA ?83 x 83
Split Personalities ?FFA ?80 x 80
Scorch ?FFA ?67 x 67
Flower ?FFA ?81 x 81
Circle ?FFA ?60 x 60
Chokepoints ?FFA ?73 x 73
Doom ?2v2 ?80 x 80
Gameplay & Balance changes
Defences & Constructs
Defence & Construct Mana Cost Changes
Bombard reduced from 25 to 15
Blade Lotus reduced from 20 to 10
Bone Chiller reduced from 25 to 15
Ember Rift reduced from 150 to 100
Gargoyle cost per second reduced from 25 to 20
Glacial Door increased from 0 to 10
Warding Totem reduced from 25 to 15
Well of Souls reduced from 40 to 25
Well of Souls
Well of Souls part cost increased from 3 to 5
Radius increased to 7? (up from 3?)
Bonechiller
Passive Radius increased to 9? (up from 5?)
Augrum Wall
Max health is now 600 (up from 400)
All 600 health is now fortified instead of the last 200
Part requirement reduced from 5 to 3
Gold cost reduced from 4000 to 2250
Replacement Earth
Increased gold cost from 400 to 1000
Underminer
Cost increased to 3000 Gold (Up from 2000)
Rooms
Garrison
Increased damage resistance granted to walls from 50% to 75%
Increased buff duration from 3 minutes to 4 minutes
Reduced defense healing to 10 + 0.75% of defense health per second (Down from 10 + 2.5% per second)
Removed defence damage resistance buff
Removed wall fortification speed buff
Arena
The Arena now allows for units to spectate battles which will provide 1 happiness point per second. Units will occasionally decide to spectate the Arena of their own free will.
Archive
Research will now stop when three more sins are researched than the total unlockable aspects in the veins of evil
Units
Workers
Workers will now repair walls at the same rate as they fortify them (instead of double the speed)
Worker抯 movement and working speeds reduced
Arcanist
Unbound Power now increases damage and decreases resistances by less. Stacks less times.
Micro-Piglet
Added an 揙ink?action which can be used to distract other units in possession
Emperor Lucius
Minor Resistance Tweaks
Spells
Obey
Now only castable on Workers and Intelligent units, as beasts and others do not have efficiency
Possession
You are now only able to perform a task at a maximum rate that is twice as fast as the standard unit
Terrain
Stone
Now has 300 health standard, 600 when fortified (Up from 200/400)
Visual Changes
Posession Mode Overhaul
Based on player feedback we抳e implemented a number of changes to possession mode in order to make the experience more enjoyable and interesting.
Camera should no longer clip through bodies
Targeting Reticule has been added, when hovered over a target information on that target will be displayed
Added some additional feedback to various attacks
New Ability Icons for every unit ability in the game
Some visual changes to how certain units see the world
Fixed pig eating so it doesn抰 cause an explosive response on the camera
Info panel will now display information on your targets
Icons have been added to abilities
Other Changes
Impenetrable walls now use the correct theme for neighbouring owned tiles
Dungeon Core animation states are now tied to their health levels
Many defences now have death animations
Damage states added for Corridoors
Three more dungeon themes are now unlockable through various means
Glacial Door walls now use old permafrost frost
Some additional animations have been introduced
Reduced the distance at which workers will perform dig tasks on blood money statues
Sovereign Theme Worker Implemented
Kickstarter Theme Worker Implemented
Mira Theme Worker Implemented
Korvek Theme worker implemented
Founder theme worker Implemented
Evil Arcane Theme Implemented
New Stone Textures
New Art for Mira Bridge
New Rally flag icons
New Texture for Augrum wall
New Siege Shrine Assets
Updated shader middleware
New Drawbridge Prop added on Level 13
Firebreath animation added to Behemoth
New Artefact activation effects
Clutter Implemented in many rooms
Alchemy Lab
Wooden Bridge
Tavern
Torture Chamber
Garrison
Foundry
Beast Den
Archive
Lair
Improved the visual appearance of Gold Chunks
UI Changes
The Information Panel has received a complete overhaul, all game objects have received new tooltips and pertinent information
Multiplayer and Skirmish Lobbies have received a complete overhaul
Hotkeys have been added to the game and are configurable via the options menu, please see the attached post for a full list of hotkeys
Outdated Save files will now show their authored version string in red
Sell information is now displayed when you抮e in the process of selling a room or defence
Objects in the hand of evil will no longer display when the pause menu is opened
Information on population is now displayed on Gateways and Beast portals
Added in-game chat for Multiplayer Games
Shiny new loading screen with tips!
Audio Changes
More VO added for the Mentor to alert the player to various happenings around their dungeon including
Specific Alerts for reasons why units are unhappy or angry
Alerts for Vampire happiness due to missing blood supplies
Alerts for individual units
General Alerts for combat
Alerts for units rebelling
Alerts for specific rooms being too small
More variations for regularly announced lines (Your minions have researched a new sin for you)
Distinct alerts for specific shrines
Additional VO for the Mentor during the campaign to explain new aspects as they are introduced
VO on Level 9 has had it抯 volume tuned down a bit
Some missing sounds for combat have been reimplemented
Tuned down the 揧our minions are under attack?voice alert frequency
Multiple tweaks and improvements on several alerts
Added various SFX to the game
Map changes
Summon Worker is now available from the start of level 3 don抰 forget to leave mana for defences!
After unlocking the Underminer on Level 4 the veins can now be closed by clicking the veins button
Maps in Multiplayer are now explored from the start but hidden by fog of war
Replaced non-working reveal map artefact in level 7 with a Spirit Workers artefact
The Prison in level 6 should now be fully discovered as intended
Mira (Level 11) is now a more challenging adversary
The Kenos ritual announcement in level 12 now uses the right line
Rearranged to dialogue on level 8 to better introduce new elements
The countdown in level 9 now displays in the language chosen by the player
Enhanced Dalaran Effect for level 13
Additional Unit respawn in Level 13 in addition keep units will focus on defence
Removed corner prop on Empire Crypt on Level 13
Several Changes to Home Realm
Removed infinite gold & mana
Sappers now carry 500 gold
Bosses now carry 10000 gold
Weak units now carry 1000 gold
Strong units now carry 2500 gold
AI Changes
Empire units no longer flee while on patrol
Made some tweaks to the AI Player, will now build rooms more efficiently
The AI Player will only sell rooms which are either far away or ones that it does not need
Workers should be more eager to do important tasks during battle if they are healthy enough to survive
Workers who have been assigned a dig task via being dropped will now continue to focus any form of dig task against any kind of terrain as opposed to just the terrain they were dropped near
Reduced the distance which units who are rallied will chase enemy units that are not in combat
Fixed a reason that Steven Fright could be defeated (https://www.youtube.com/watch?v=DnbfYtG-I5Q)
Performance Improvements
Refactored workers performing carrying tasks over large distances, should yield some performance increases on larger levels such as level 4
Plenty of back end tweaks that should increase performance for many players
Fixed the performance of Revelation Ritual especially on larger maps
Some Improvements to pathing which should result in both better and more efficient paths
Game Start-up time improved significantly! Now takes ?the time to startup!
Reduced the performance impact of gold piles
Misc Changes
Options menu updated, new settings have been added
Configuration menu for Hotkeys
Default Texture size in options now set to half, full size still available in options
The multiplayer game lobby will now navigate back to the main multiplayer menu after a disconnect
Arcane Theme now available for early access participants
Fixed Achievement conditions for Levels 4, 9, 10, 12, 13 and Homerealm
Fixed Acheivement conditions for beating particular AIs
Campaign Map Selection highlight now hides when briefing is being viewed
Bug Fixes
Potentially fixed the 揟oo many threads?crash
Numerous tweaks and fixes to back end processes to increase stability
Fixed a stack overflow crash related to selling defences with ramparts using a drag sell box
Fixed a number of issues related to overcrowded prisons namely:
Prisoners screaming constantly
Prisoners are brought back to the prison instead of being tortured
Selling a prison which is overcrowded will cause a game crash
When Prisons are overcrowded you cannot pick up the units in it
Fixed an issue where the Vampire would constantly become quicker to anger meaning it was not possible to keep him happy with Prisoners
Fixed a client freeze caused when the camera was in fog of war
Fixed languages settings not applying when the game starts
Clients in Multiplayer should now be able to correctly grab gold and rats
Fixed the Tavern Cannon in Multiplayer
Password requests now show up properly for Multiplayer games
Old Games should now disappear correctly from the Multiplayer list
Fixed Lord O抰heland抯 resistances in C3 where he was too weak to certain units
Dalaran effect now correctly disappears when C4 is complete
Home Realm Gold Tagging can no longer cause issues
Objectives will now correctly update on C8 and C7 for boss tombs
Fixed a bug where tiles were needlessly respawned even though the mesh was going to be the same
Fixed a bug on C8 where an indestructible defence blocked the player抯 path
Units that have been imprisoned and converted are now properly added to their new faction抯 default rally group
Fixed an issue where all units would reach their targets after a few seconds even if they don抰 physically reach it
Fixed a bug where the unit panel would be un-scrollable
Fixed a bug where Lava was no longer dealing damage over time to units inside it
Fixed an issue where Dungeon Cores were claimable before being destroyed
Fixed a rare bug where allied units would be taken to prison instead of their lair
Unit bounds should now be set correctly on all units
Fixed a health and max health mismatch on cores and Underworld Gateways
Fixed an issue which affected the range of the Garrison
Fixed a number of issues with visual and physical issues with charge attacks
Fixed a visual issue where water tiles that are adjacent to lava tiles will display streaks of lava from the foundry
Fixed a bug where VFX would not correctly start at ground height
Fixed a broken patrol system which would cause empire units to wander and end up in odd places
Flying units will now lie on the floor correctly when dead
Fixed an issue where Wooden bridges could be placed upon lava
Fixed a bug which would cause gold piles to fall at an angle
Fixed an issue which caused the Vampire to constantly play the 揜aise?animation when grabbed
Fixed a bug which caused Blood Money statues of Bafu or Oculi to continue floating up and down
Fixed a bug where pre-placed and loaded gargoyles would not be facing in the appropriate direction
Dungeon Cores have been well and truly glued to the floor they should never take off ever again?ever?
Right clicking after selecting a mission on the campaign map now correctly stops the VO
Fixed a bug where remove all rally flags was not removing flags
Fixed potential issues with multiple area based abilities stacking
Made some fixes with beasts and beastmaster behaviour mixing with the Arena
Fixed AIs on campaign sometimes never starting
Minions can no longer eat Micropiglets while they抮e being dragged by workers
Spirit Chamber props will now correctly mouse over from the start of a match
Objectives tab is now able to be hidden in Sandbox
Dropping units into the Tavern Spitroast Cannon will no longer cause the unit to slowly float down
Fixed walkability of room tiles, all are now standardised speed meaning units will choose to path through rooms instead of around them
Fixed a bug which caused Magical meat to not satisfy hunger
Fixed a bug where Magical Meat would feed enemy units as well
The game will now properly end in all cases when Rhaskos is killed in level 7
Fixed an issue with highlighting vault gold items
Pigs will no longer gain shields when picked up and dropped
Fixed Death VFX for Piggies not playing
Fixed a bug on level 3 where a tavern table was offset
Ember Demons now correctly explode on death
Beast Masters have been talked out of eating their health shields
Fixed Inhibitors not correctly displaying their damage states
Fixed some issues which were causing Audio spam
Fixed issues which occurred when multiple death VFXs were played
Selling a defence should no longer reset team colour
Fixed an issue where statues created by Blood Money would continue to play sounds
Fixed a bug on level 10 where wooden doors were not closing automatically
Fixed an issue which caused the Wormhole potion to not apply to enemies
Fixed spirits not being able to be used as part of the Spirit Chamber
Fixed many many many Multiplayer Issues
Fixed some issues which would cause older savegames to become corrupt as new patches came out
Fixed some issues related to the themes that players had available to them, you should now be able to see the correct themes
Double-downed on the checks to ensure that spirits would never incorrectly fight
Fixed some issues related to launching the game on Linux
Fixed a bug where impact VFX would not correctly play on hits
Chunder抯 farts now hit a 9.0 on the smell-scale
Fixed an exploit where it was possible to use Oculi to freeze enemy patrols on a natural bridge for the rest of the game (Sorry: https://www.youtube.com/watch?v=rByHkupjjbk)
Fixed a missing animation for the augre
Fixed a missing loop animation for some units while tortured
Fixed a bug where a chosen theme was incorrectly being tested when it was already unlocked causing an error
Fixed an issue with the Main Menu image Carousel
Minimised the time the game spends on a black screen at startup
The Audio Controller will no longer freeze the game as it initiliases
Mouse inversion for possession no longer inverts the X-Axis as well!
Fixed a bug where the game would not correctly detect Nvidia Optimus which was causing issues
Fixed a missing texture on Dwarf Wall Connectors
Fixed an issue where one Arcane theme tile was incorrectly rotated
Recall will now correctly teleport ghouls with their necromancer once again
Fixed an issue where the kickstarter theme connector was missing a texture
Fixed a bug where if the player provided no name or too short of a name when creating an MP Game the UI would explode
Fixed a bug where the Arcane theme was not being player coloured
Fixed a bug where the Korvek theme was not correctly using a player colour
Fixed a bug where the game would not start if any player selected a random theme
Fixed multiple bugs related to theme selection and notificaitons
Fixed a notification bug with regards to unlocked themes
Fixed a bug which meant it was impossible to play two levels in a row
Transmutation potions can once again be dropped on the following terrain types 揜ocky Earth?, 揝and? 揃rimstone?
Fixed an issue where Arena walls and Corridors had no collision
Allied creatures are no longer highlighted in red
Work-a-lot is no longer usable on enemy units
Units owned by the player that are under the effects of Blood Money are no longer listed as living units
Fixed an issue where units will ignore a rally flag if it was previously placed on an object
Fixed a bug where the Arcane theme was not being player coloured
Fixed a bug where the Korvek theme was not correctly using a player colour
Fixed an issue where units would become unhappy extremely quickly while fighting in the arena
Fixed a bug where the in-game menu could appear and flicker onto the screen at random
Fixed a bug where beasts would not rally after being dropped into an Arena by a BeastMaster
Fixed a bug where having a unit in hand would cause building to go somewhat awry
Fixed an issue where non-player factions would have their rooms rem