使用说明:
1.解压缩
2.运行Update文件夹里的setup.exe安装升级档到游戏目录
3.复制Crack文件夹里的文件覆盖到游戏目录
4.开始游戏
已包含之前所有升级档
更新说明(机翻):
补丁编号5
-修正了一些崩溃
改进的性能在AMD处理器中的心跳/闪光弹效果
-缩小范围的士兵为了防止射击屏幕外的
因为我们在加入这个补丁的新选项吨,我们决定向你解释这些。我让自己的报价UE4文档的部分。
游戏标签:
十字规模增加第三选项修改准星所以你有更多的方式去玩它,让它更明显。改变图标,颜色和规模肯定会帮助你适应你的需求。
先进的图形选项卡:
在较低的设置,削减了某些对象和作用是更昂贵的详细模式。
镜头光晕-质量控制。当设置为低效果不使用和关闭。”镜头光晕效果是一种基于图像技术,模拟光在观看明亮的物体由于在相机镜头缺陷的散射。”
上下设置贴花贴花世界中存在短。贴花主要血在地板和墙壁的效果,射击孔和地面爆炸。
破坏系统低你可以摧毁只有很少的物理网格影响游戏。在它使用的所有物理我们允许。有助于主要当你摧毁城市的一半,它开始慢。
帧速率上限-我们已经收到许多要求的几个特点,这是其中之一。帽的帧速率为指定的值。记住,如果你有垂直同步启用你的刷新率低于上限要求,垂直同步将主导设置。
屏幕比例-技术,可以用来提高性能或提高视觉质量。默认值是100。数指定什么%应现场实际渲染引擎内的。后来扩展到实际的分辨率设置。选择分辨率1920X1080 50%意味着将场景渲染960x540然后放大。看起来会更糟,可能你的配置更好的作品,值得一看。如果设置为200,在我的例子中,这意味着实际渲染分辨率3840x2160然后将缩小,从而导致更好的看。400(最大值)需要非常非常高端的GPU运行在任何像样的框架。我们决定将它作为一个可能的优化,但由于同一变量可以提高质量,你也可以用它玩。将大量工作的非常高质量的屏幕;)
垂直同步-有这个设置的问题,我们修复那些我们能找到的,让我们知道它是否仍然存在问题的原因。如果是这样,那么我们可以深入挖掘附加dxdiag。
环境闭塞”的效果,接近光的衰减,由于闭塞。“我们注意到,这是一个巨大的影响,导致ATI卡的性能下降,所以在这里你可以尝试。
实时动态全局光照明,间接照明技术。这种模拟太阳光其实是反射的表面和穿过打开的门,通过窗户等。在一些地方,改变时禁用此效果会不明显(室外),但我们的场景照明很大一部分取决于影响(因为你可以摧毁所有的地图,光有相应更新)。我们允许你禁用它,以提高性能。它是沉重的所有配置,但对ATI / AMD的设置高度。
胶片颗粒-允许您禁用相机上的电影胶片颗粒效果。你的要求,所以在这里你得到它。
色差-效应”,模拟现实世界中的相机镜头的色彩变化。的效果是最明显的靠近图像边缘。“有摆脱它的几个要求,所以现在你可以简单地把它关掉。
我们认识到,解决关闭选项,如果使用ATI卡是远远不够理想,至少可以说,但我们可以在这么短的时间。你可以切换1个选项,让FPS提高足够大使用它没有问题。你的选择。我们将继续挖掘,但不能做任何承诺我们是否发现或不。
如果你找到这些设置相关的一些新的问题,不要犹豫,写在这里或联系我们。我们会读;)
补丁编号4
注:
新的设置不翻译,我们会更新他们的未来。
固定的一些报道崩溃。
在3补丁之前禁用的调音台现在启用。
我们仍在调查什么是比赛的问题,当玩家受到闪光弹,具有较低的健康或会谈后执行
更新驱动程序没有解决问题。从收集到的数据到目前为止,我可以告诉你,它就是AMD处理器相关:
a10-5757m APU AMD的Radeon HD图形(TM)(4个CPU),~ 2.5GHz
AMD Athlon(TM)X4 750K四核处理器(4个CPU),~ 3.4GHz
AMD的FX(TM)4100四核处理器(4个CPU),~ 3.6GHz
fx-8320e AMD八核心处理器(8个CPU),~ 3.2GHz
AMD的FX(TM)8350八核心处理器(8个CPU),~ 4.0ghz
AMD的FX(TM)8120八核心处理器(8个CPU),~ 3.1GHz
作为一个临时的解决方案,我们已经准备了一个新的命令行开关:
- disablesoundmixers
- disablereverbeffect
如果你想使用它们:
1)在你的Steam游戏库中找到的仇恨
2)单击人民币开放的特性
3)在“常规”选项卡上,单击“设置启动选项……”
4)粘贴有:- disablesoundmixers - disablereverbeffect
让我们知道,如果这种修复游戏中描述的情况,口吃。
调整在非常高的分辨率缩放(21:9)或非常低的分辨率(640x480)在游戏信息(提货通知,重生点通知等)
-克劳奇开发应该是固定的;)
补丁编号3
-完全禁用声音混合器,闪光弹,执行或低健康谈完后不应影响性能了,这将在未来启用时,我们将收集足够的数据来妥善解决它。
-改进的性能如果破坏的细节设置为低。
-修正了一些崩溃。
固定的UI方面比问题与HUD和重生点获得的消息,除了菜单车教程,拾取物品信息。
我们将在不久的将来与UI缩放问题休息。
固定在侧任务“炸毁雕像”6级陆军基地可能不是问题。完成破坏设置为低。
固定与还原在游戏开始阴影设置是否设置低一些的问题。
-时间试验成果应固定。
-修正了一些小lockits错别字(GE,它)。
注:
如果游戏是不断崩溃时不显示直流标志电影或在直流标志结束,尝试删除:
“您的Steam安装目录 SteamApps通用仇恨仇恨内容电影 default_startup MP4。”
AMD / ATI问题->快。
更新说明:
Patch nr. 5
- fixed some reported crashes
- improved performance on AMD processors during heartbeat/flashbang effects
- reduced range for soldiers in order to prevent them from shooting outside of the screen
Since we're adding tons of new options in this patch, we've decided to explain what these are. I've allowed myself to quote UE4 documentation on some of those.
Gameplay tab:
Crosshair scale - added 3rd option that modifies the crosshair so you have more ways to play with it to make it more visible. Changing the icon, color and scale will most certainly help you fit it to your needs.
Advanced Graphics tab:
Detail Mode - On lower settings cuts out certain objects and effects that are more expensive.
Lens Flares - Controls the quality. When set to LOW the effect is not used and turned off. "The Lens Flare effect is an image-based technique that simulates the scattering of light when viewing bright objects due to imperfections in camera lenses."
Decals - On lower settings decals exist in the world shorter. Decals are mainly blood effects on floors and walls, gunshot holes and explosions on ground.
Destruction system - On LOW you can destroy only few physics meshes that affect the gameplay. On high it uses all the physics we allow. Helps mainly when you destroy half the city and it starts going slower and slower.
Frame rate cap - we've received many requests about several features, this is one of them. Caps the frame rate to the value specified. Keep in mind that if you have VSync enabled and your refresh rate is lower than the cap requested, VSync will dominate the setting.
Screen percentage - a technique that can be used both to improve performance or increase the visual quality. Default is 100. The number specifies at what % should the scene be actually rendered within the engine. Afterwards it is scaled to the actual resolution that you set. Choosing 50% with resolution 1920x1080 means that the scene will be rendered at 960x540 and then upscaled. Will look worse, might work better for your configuration, worth checking. If set to 200 in my example, it means that the actual render resolution will be 3840x2160 and then scaled down resulting in much better looks. 400 (maximum) requires very very high end GPU to run at any decent frame. We've decided to add it as a possible optimization, but since the very same variable can improve quality, you can play with it as well. Will work great for very high quality screens ;)
V-Sync - there were issues with this settings, we've fixed those we could find, let us know if it still causes problems. If so, attach dxdiag so we can dig deeper.
Ambient Occlusion - "effect that approximates the attenuation of light due to occlusion." We're noticed that this is one of the effects that causes massive ATI cards performance drops, so here it is for you to try.
Global Illumination - real-time, dynamic indirect lighting technique. This simulates the sun light actually bouncing off surfaces and coming through the opened doors, through windows and so on. In some places the change when disabling this effect will be barely noticeable (outdoors), but huge part of our scene lighting depends on that effect (since you can destroy all the map, the light has to update accordingly). We're allowing you to disable it to improve performance. It is heavy on all configurations, but to a higher degree on ATI/AMD setups.
Film grain - allows you to disable the movie film grain effect on the camera. You requested it, so here you got it.
Chromatic aberration - "effect that simulates the color shifts in real-world camera lenses. The effect is mostly noticeable near the edges of the image." There were several requests to get rid of it, so now you can simply turn it off.
We do realize that solution 'turn off option X if using ATI card' is far from ideal to say the least, but that is what we can do in such a short amount of time. You may switch 1 option off and get FPS boost big enough to play it with no issues. Your choice. We'll keep digging, but can't make any promises whether we find something or not.
If you find some new issues related to these settings do not hesitate to write about it here or contact us. We'll read ;)
Patch nr. 4
Note:
- new settings aren't translated, We will update them in the future.
- Fixed some of the reported crashes.
- Previously disabled sound mixers in patch 3 are now enabled.
We are still investigating what is the problem with the game when the player gets hit by flashbang, has low health or talks after execution
Updating drivers didn't solve the problem. From the data gathered so far, I can tell that it is somehow related to AMD processors:
AMD A10-5757M APU with Radeon(tm) HD Graphics (4 CPUs), ~2.5GHz
AMD Athlon(tm) X4 750K Quad Core Processor (4 CPUs), ~3.4GHz
AMD FX(tm)-4100 Quad-Core Processor (4 CPUs), ~3.6GHz
AMD FX-8320E Eight-Core Processor (8 CPUs), ~3.2GHz
AMD FX(tm)-8350 Eight-Core Processor (8 CPUs), ~4.0GHz
AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), ~3.1GHz
And as a temporary workaround We've prepared another command-line switches:
- DISABLESOUNDMIXERS
- DISABLEREVERBEFFECT
If You want to use them:
1) Find Hatred in your the Steam game library
2) Click RMB and open properties
3) In the General tab, click on "SET LAUNCH OPTIONS..."
4) Paste there: -DISABLESOUNDMIXERS -DISABLEREVERBEFFECT
Let us know if this fixes game stuttering during described situations.
- Adjusted scaling in very high resolutions (21:9) or very low resolutions(640x480) for in game messages (pick-up notification, respawn point notification etc)
- Crouch exploit should be fixed ;)
Patch nr. 3
- completely disabled sound mixers, flashbang, talking after execution or low health should not affect performance anymore, this will be enabled in the future when We will gather enough data to fix it properly.
- improved performance on if Destruction Details is set to low.
- fixed some crashes.
- fixed UI aspect ratio issues for menu screens with the exception of in game HUD and respawn point acquired message, vehicle tutorials, item pickup message.
We will fix rest of problems with UI scaling in the near future.
- fixed the issue where side quest "Blow up the statue" on level 6 - Army Base could not be. completed with destruction settings set to low.
- fixed some problems with reverting at game start shadow settings if they were settings to low.
- Time Trial achievement should be fixed.
- fixed some minor lockits typos(GE,IT).
Note:
If the game is constantly crashing without displaying DC logo movie or at the end of the DC logo, try delete:
"YOUR STEAM INSTALLATION DIRECTORYsteamappscommonHatredHatredContentMoviesDefault_Startup.mp4"
AMD/ATI issues -> soon.
by BAT