使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
已包含之前所有升级档
包含以下DLC:
Project CARS - Limited Edition Upgrade - 001
Project CARS - Modified Car Pack - 002
Project CARS - Racing Icons Pack - 003
更新内容(机翻):
一般
*帕加尼蒙扎俱乐部一天邀请赛 - 不再导致游戏使用的帕加尼Huayra特定制服时崩溃。
*修正了一个问题,会导致游戏崩溃,而看录像保存,当共享内存启用。
物理和AI
*人工智能损失把手从轮胎降解导致磨损的结果是现在更明显。
*在雨中光面轮胎运行时,AI将呈现在更现实的抓地力损失。
*对各种轨道一是通改进,提高了AI的性能和能力(Azure的电路,多宁顿大奖赛,沃特金斯峡谷,巴瑟斯特,Nordschleife赛道)。
麻点,调整,设置
*修正了一个问题,即某条街的汽车将进站时雨胎时,改变他们已经安装了正确的轮胎。
*修正了一个自定义的车辆设置是通过会议进展的时候丢失。
*改进用于选择基于当前和预测的天气状况的最适当的轮胎系统。
*确保AI总是坑时,他们需要根据天气条件来改变轮胎。
*默认的策略现在将正确地显示在进站将被安装在车辆球员的轮胎。
*进站程序将不再在网上开始的比赛直到玩家关闭进站菜单。这将确保玩家有足够的时间来选择或维修人员开始工作前车配置一套适当的行动。
*轮胎压力现在将正确设置当玩家的更改到新的一套轮胎。
*比赛的会议通过推进时,当前活动的进站策略现在仍然在行动。
在线
*修正了一个玩家在离开维修区时,有时被给予了大量时间处罚的问题。
*修正了一个问题,即剩余会话时间在调整画面显示不正确的值。
*修正了一个问题,有时会阻止玩家进入比赛,参加第二次网上大厅后。
*修正了轨道位置弹出将在时间上出现一些屏幕的问题。
*当没有足够的他们正在使用的默认筛选器中发现的大堂现在,浏览器会自动延伸大堂的搜索距离。所承载较远大厅(因此有可能更坏的延迟,所有对等体)出现在浏览器的底部,并用彩色编码与黄色或橙色图标不指示连接的质量。
*会话主机现在定期将当前的时间戳到会话属性,使之与太旧时间戳会在浏览器中不显示。这可以防止陈旧会议从出现在浏览器会话没有活动的主持人。
*当加入一个会话,客户现在试图要求会员的细节多次放弃之前。这有助于提高接合在线会话的成功率。
控制
*修正踏板和触发器期间重播了振动。
*修正了一个问题,导致驾驶过程中车轮复原弹簧活跃。
*改进的力反馈的强度和调整默认的力反馈参数,根据社区的反馈支持的所有车轮。
*进一步增强了转向感觉 - 轮胎力弹簧和转向锁止弹簧之间的改进混合。
*改进车轮力弹簧的行为,而导航菜单系统。
GUI
*驱动程序网络配置文件 - 可视整理,提高了可用性。
*修正了一个非常薄的线条不会总是出现问题。
*增加了对社区活动页面上的信息更好的显示支持。
*修正了HUD定制未保存退出上一个会话的问题。
*修正了一个问题,即上一圈一圈的潜在时间显示与所显示的部门信息时代董事会将是不一致的。
*监视器/旁观模式 - 修正了被外界解读车辆会自动重置玩家的车辆在离开监控画面的问题。
汽车
*上都配备了车辆handbrakes调整手刹的力量。
*修正了一个问题,即雨雨刷'国家没有重新启动会话时正确地重置。
*修正了一个从后面选手的车辆,其中灯亮起,有时会出现在玩家面前。
*在几个固定的汽车燃油压力表校验。
*修正了一个白色边框将在倍左右某些汽车的刹车灯的光芒出现的问题。
*福特的Mk IV - 改进了碰撞模型,以防止车辆在楔形下的其他车辆。
*公式海湾,贡佩尔特阿波罗,公式新秀 - 修正了导致涂装选择,以显示错误的号衣号衣套的问题。
* Lykan Hypersport - 统计数据更新到最新的生产规范。
*莲花72D - 改进的递特性,露出凸点停止可调节在车辆的设置,降低了光滑轮胎,调整了人工智能速度的冷敏感性,磨损和雨胎匹配玩家的体验。
*卡丁车 - 修改了卡丁车的优化,以帮助解决性能与下降轨道上很多卡丁车的。
*迈凯轮12C GT3 - 调整车辆姿态,以更符合真正的汽车。
*宝马M3 GT4 - 提高水平而石油和水温警告灯将激活的准确性。
*福特护送RS1600 - 提高了碰撞和车轮接触模型,以防止攀越其他车辆在碰撞中。
*超级卡丁车250cc的 - 改善了默认的设置,以解决对更高速度的轨道控制问题,提高了AI处理。
*莲花49 - 提高了车辆的操控AI在角落里,并在接近比赛。
*帕加尼Huayra - 降低油耗约在3mpg硬轨使用,以及改进的冷却,以防止发动机过热。
赛道
*巴瑟斯特 - 删除锥体坑车道这是造成汽车卡住。
*沃特金斯格伦 - 修正了一些周围的轨道精度问题。
* 24小时耐久杜芒 - 提高线下赛的几个小钱,以保持LMP辆汽车的限制措施,因为这是造成汽车俯身的两个轮子。
*银石赛道国家 - 车辆格放置返工与画开始框更紧密地结合起来。
*霍根海姆(各种布局) - 修改了潮湿的天气反射贴图,以解决不正确的对象反射。
*柳泉 - 修正了一个问题,即车辆可以通过退出壁垒坑时驾驶。
更新内容:
General
* Pagani Monza Club day invitational event – no longer causes the game to crash when using a specific livery on the Pagani Huayra.
* Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.
Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First-pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschleife).
Pitting, Tuning, Setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.
Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed an issue where the Track Location popup would at times appear on some screens.
* The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.
* The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.
* When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.
Controls
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.
GUI
* Driver Network Profile - Visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed the issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
* Monitor/Spectate mode – fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.
Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
* Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
* Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk IV – improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumpert Apollo, Formula Rookie – fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport – statistics updated to latest manufacturer specification.
* Lotus 72D - improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts – reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 – adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 – improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra – reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.
Tracks
* Bathurst – removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – fixed a number of accuracy issues around the track.
* 24 Heures du Mans – improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – fixed an issue where the vehicle could drive through the barriers when exiting the pits.
by thegfw