使用说明:
1.解压缩
2.复制文件到游戏目录
3.开始游戏
已包含之前所有升级档
更新说明(机翻):
***发布6 / 8 / 2015 * * *
特征
游戏现在还记得MP地图和银河系的设置和单人游戏
现在您可以添加随机的对手对战
你现在可以编辑用户创建的船舶设计
你现在可以编辑自定义派系
添加新的海盗船和很多明星基地(如果你选择海盗船的风格为您定制的阵营,你会得到一个全新的船舶)
新增加的2件化妆品船舶设计你自己的船
修复
修正了在多人游戏的主机继续发送消息后游戏结束造成的
重写的状态机来解决众多卡住转变问题
固定的母星影响枢纽坏铱的先决条件
添加一些自愈的代码,如果你是一个腐败的对象加载游戏(没有舰队船)继续游戏加载而不是崩溃
修正了如果在船厂或母星战斗失败,船厂/星没有重置其战斗信息,所以它以为它还在战斗,不能再次被袭击或互动的主人
修正了如果玩家建立超过32个改进的殖民地
固定项拖动时出现的可怕的拖动队列入口在地球,而队列列表是从先前的队列顺序的变化正在使地球与执行在ListBox本身任何队列顺序的变化立即更新,异步处理,并具有事件处理不尝试重建队列本身(固定在地球上屏幕造成的问题翻译:)
修正了一个问题,你可以点击抢购按钮在星球的语境、多次在一个回合之前,即使是匆匆的事件进行处理,特别是在一个回合开始
修正了一个在繁忙的按钮,如果启用和禁用在相同的框架,可以成为可点击的一瞬间时,最终的目的是为了保持它被点击时
修正了当AI要舍弃船,但没有任何
修正了一个错误,你可以尝试从船厂没有弹射从船厂语境、喷射船,通过点击按钮更新蜱,禁用/启用按钮之间造成的。
固定失踪经济的改善在你的科技树
固定失踪克莱恩支持模块
修正了一个问题,保持性奖金从一些技术工作
固定的臭虫的旋钮使本身和开始转fadey文本“周X”会出现,就在你按下打开按钮,然后再在下一个回合开始
修正了一个问题,“请求构造函数从母星不工作,如果你破坏你的基类构造函数
固定不正确造成技术专长突出后加载游戏的问题
修正了一个导致滚轮滚动地球表在游戏主屏幕一侧停止如果光标通过队列状态栏
太多的舰队在按住Ctrl键的同时单击选择引起的崩溃
把所有的用户文件到我的文档目录(这将解决权限问题有些用户正在试图创建运行游戏会出现失踪的UI或崩溃的启动文件
固定的问题,通过大型船队质量超过预期值造成的
有大型舰队战斗排名超过预期值导致固定的问题
修正了一个导致卡住转向创造贸易路线时
固定崩溃后被殖民地不清理造成的贸易路线
在夷为平地的殖民地的挥之不去的选择造成的崩溃
修正了阅读在外交关系
修正了一个游戏崩溃时,自动升级为群体队列发生
修正了一个问题,造成船舶设计失去他们的名字被保存时(通常是船就被称为“m_”)
固定的错误
添加异常处理程序(如果您的游戏崩溃崩溃信息将自动Stardock公司提交)
修正了一个游戏可以运行文字处理在游戏后期
固定保持游戏崩溃负载如果你没有在你的consola.ttf字体目录文件
把能引起被报道的虚拟实境游戏
修复允许比赛负荷如果你的用户名已经非ASCII字符
一个问题,在多人的船被升级是免费的
修正了一个问题,不在多人游戏会导致游戏滚出去同步
固定在科技树与行星防御和抵抗的范围问题
平衡
传感器系统的质量平衡
更新的螺旋星系地图看起来更有机
撞塔莱和Iconia 16班从15开始,使所有系统总量的16
UI
减少范围线强度,线总是可见但不太亮
调整发射地图和发射织构强度使交换材料不会产生井喷
改变使MODS选项现在弹出一个消息说你要重新开始比赛,以使更改生效
增加技术描述技术的空间解锁屏幕(一些描述不适合)
性能
固定导致快速战斗需要很长时间的一个问题(也是造成匝间长时间)
更新说明:
*** Released 6/8/2015 ***
Features
Game now remembers MP map and galaxy settings like single player
You can now add random opponents to play against
You can now edit user created ship designs
You can now edit custom factions
Added lots of new pirate ships and star bases (and if you select the pirate ship style for your custom faction you will get a whole new line of ships)
Added 2 new cosmetic ship pieces for designing your own ships
Fixes
Fixed a crash in multiplayer caused by the hosts continuing to send messages after game was over
Rewrite of the turn state machine to fix numerous stuck turn issues
Fixed a bad iridium prereq for the starbase influence hub
Added some self-healing code so that if you are loading a game with a corrupt object (a ship without a fleet) the game continues loading rather than crash
Fixed bug where if a battle against a shipyard or starbase was aborted, the shipyard/starbase didn't reset its battle information, so it thought it was still in a battle and couldn't be attacked again or interacted with by the owner
Fixed a crash if the player builds more than 32 improvements on a colony
Fixed entry dragging horribleness that could arise when dragging a queue entry in the planet wnd while the queue list was updating from a previous queue order change being async processed by making the planet wnd execute any queue order changes in the listbox itself immediately, and having the event processing not try to rebuild the queue itself (translation: fixed an issue causing a crash on the planet screen)
Fixed an issue where you could click the rush button in the planet context wnd multiple times in a single turn before even one of the rush events was processed, especially during the start of a turn
Fixed a bug where the rush button, if enabled and disabled in the same frame, could actually become clickable for a split second when ultimately the intention was to keep it from being clickable at all
Fixed a crash when the AI wants to give away a ship but doesn't have any
Fixed bug where you could attempt to eject ships from a shipyard that were not ejectable from the shipyard context wnd, caused by being able to click the button in between update ticks that disable/enable the button.
Fixed missing economic improvements int he Yor tech tree
Fixed missing Krynn support modules
Fixed an issue keeping resistance bonuses from some techs from working
Fixed bug where the turn button enabled itself and the start turn fadey text "Week X" would show up right after you pressed the turn button, and then again at the start of the next turn
Fixed an issue where "request constructor" from a starbase wouldnt work if you obsoleted your base constructor
Fixed an issue causing Tech Specializations to have incorrect highlighting after loading a game
Fixed an issue causing the mousewheel to scroll the planet list on the side of the main game screen to stop if the cursor passed over the queue status bar
Fixed a crash caused by too many fleets being ctrl+click selected
Moved all user files to the my documents directory (this will resolve permission issues some users were having attempting to create the files to run the game and cause symptoms like missing UI or a crash on start
Fixed issues caused by having large fleet mass exceed expected maximums
Fixed issues cause by having the battle ranking for large fleets exceed expected maximums
Fixed an issue causing a stuck turn when creating a trade route
Fixed a crash after razing a colony caused by not cleaning up trade routes
Fixed a crash caused by a lingering selection after razing a colony
Fixed a crash reading relations in diplomacy
Fixed a multiplayer crash when automatic upgrades were happening in colony queues
Fixed an issue that caused ship designs to lost their names when being saves (usually the ship would just be called "M_")
Fixed typos
Added an exception handler (if your game crashes the crash info will be submitted to Stardock automatically)
Fixed an issue where the game could run out of text handles late in the game
Fix to keep the game from crashing on load if you don't have the consola.ttf file in your font directory
Fix that can cause some games from being reported to the Metaverse
Fix to allow the game to load if you have non-ascii characters in your user name
Foxed an issue where ship upgrade in multiplayer were free
Fixed an issue defying the UP in multiplayer could cause the game to get out of sync
Fix scope issues with Planetary defense and resistance in tech trees
Balance
Rebalance of the mass of Sensor systems
Updated the Spiral galaxy map to look more organic
Bumped Thala & Iconia to class 16 from 15, to make all starting systems total 16
UI
Decreased the range line intensity so that the line would always be visible but not too bright
Adjusted the emissive map and emissive texture intensities so that swapping materials won't create blow outs
Changing the Enable Mods option now pops up a message saying you have to restart the game for the change to take effect
Increased the space for tech descriptions on the tech unlocked screen (some descriptions didn't fit)
Performance
Fixed an issue causing quick battle to take a long time (also contributed to long time between turns)
by thegfw