使用说明:
1.解压缩
2.复制文件到游戏目录
3.开始游戏
更新说明(机翻):
产品特点
当在多人自定义派系玩它会立即发送自定义的领导前景和背景
我们现在全球范围内展示的游说者,而不是在你的地区
修复
修正了恼人的错误在哪里交易窗口建议学分会不会导致“公平”的贸易
固定错别字
修正了一个问题,即船舶将不奖的事件,如果你是Altarian
修正了一些不好的prereqs经济母星模块
固定的战争问题雾在MP恢复游戏
修正了一个问题,可能导致卡轮流多人
固定崩溃存储统计历史
修正了一个漏洞,玩家可以绕过范围内集结点
我们不再表现出超出范围的消息,如果你选择的船是不是一个你自己
修正了一个研究的转数不正确
修正了一个打开的窗口时,可能导致爆裂声
修正了崩溃时,母星队列得长
修正了一个问题,即在外交屏幕背景变黑,如果您关闭并打开它快
固定崩溃,如果你从母星要求许多建设者
固定摧毁一个星球时崩溃
固定加载保存时崩溃
固定引起由AI崩溃操纵赞助列表,而不是直接在缓冲
固定崩溃,如果你有偏好设定与上市都没有有效的球员
修正了删除一个独特的群体改善允许你重建它在每一个群体的问题
固定,如果比赛结束时也有在弹出的队列弹出窗口崩溃,有的弹出插入为了修复
增加了一个检查,以灰掉尤尔组装项目,使你不能运行它们时,你的人口已经封顶
如果废弃每艘船舶固定崩溃,等待足够的匝数为设计被删除,然后打开设计师WND和选择“升级船”,通过不具有屏幕造成的“无选择”状态
修正了手动取消了同盟条约实际上并没有改变两个派系之间的外交状态从结盟
增加了一个更好的系统,碰撞检测(即:玩家需要被告知,因为必须决定像一个入侵,战斗等时)
修正了一个问题,即一些球员不要有任何的UI,如果他们没有权限写入到他们的游戏目录
修正了一个问题,即低端英特尔显卡将有各自的默认设置为高于建议没有视频内存卡
修正了一个从建筑永恒的餐厅保持Drengin
固定的问题,进行了太阳能发电的星球正在阻止反物质发电厂
修正了一个腐败的船舶设计,如果你有一个向上弹出,而在船舶设计屏幕会产生一个问题
修正了一个问题,即一场比赛可以继续,甚至退出多人游戏后,接收事件消息。这通常导致崩溃。
平衡
船舶墓地是较为常见的
船舶墓地只有2海盗的攻击,而不是现在3
从15X拉什成本降低倍频为10X
人口指数来改变生产从0.7到1.0
人口生产乘数变化,从2.0到1.0
上菌落基极电阻从50%变为25%
40%至60%的支持没有影响或处罚生产了
从4比3自适应农场减少食物
从6至4密集农场减少食物
无损农场从8降至5食物
从27到10的货物(贸易)模块成本降低
“你是弱者”修改不再是一个因素早期游戏
“你是成熟征服”修改只是一个因素游戏中期和
公平贸易现在是一个<=比较,而不是<比较
地图尺寸实现负载平衡更基于其实际尺寸
可居住的星球创造了较大的地图平衡
从3秒降低到1秒拍摄第一张照片时前
闵小爆炸从1提高到2
中型舰爆炸从14下降到5
发动机线索顶点减少1000至100
载体模块从3个单位减少到2个单位
动能武器的成本增加,但在降低质量要求
重新平衡所需的资源改善
更新尤尔科技股和改进,以限制人口尤尔盖48从60 A最大
削弱多产能力从+ 100%到+ 50%的人口在定植
更名多产能力丰富,因为它被命名一样多产能力,从+5稍微削弱它,以+3人口在殖民
撞了大众司机的质量,让他们持平,所以他们没有得到较重,但由6人全部10而不是,因为它是小型化的质量驱动的比赛可以得到一个奇异司机下降到3.5这或多或少意味着他们能出枪星系东西。像现在他们有点沉重了他们的伤害启动,但变得越来越好,你去了树。即使在10,他们可能会有点0P。
撞到了轨道炮伤害1,并通过降低2毒刺伤害
改变敏捷特质使用平板修饰符
AI
AI于捕捉资源的地方不太重视(乱跑较少构造函数)
AI在淘汰老旧船舶更具侵略性
AI更加小心,构建基于它可以合理负担的船队
AI更容易批准建设的建筑物
人工智能可能会与您联系,提醒abotu另一个球员扩军,或提供帮助,如果你是在与他们的战争
人工智能的入侵舰队正处于考虑vulernable更好地行星
AI在遥远的目标不感兴趣
AI在集结舰队攻击敌人,而不是一次性的更好
AI更有效地使用资金(不应该再坐在大国债)
AI现在允许急于不止一次在其帝国
UI
总产量提示改为制造业整体在相关
原材料研究和生产原料变为基地科研生产基地
研究利率改为文明提示的能力
一个宣战的主题现在起,当AI声明对战争的玩家
在船舶设计的可折叠船部分条目不再折叠/展开条目时闪烁
现在转到按钮的作品“母星建在你的领土”的通知
出现每一次玩家防止警告开始游戏。他们只出现在第一时间,现在
性能
转换表现在是多线程,以加快启动时间
删除了一些调试消息
Tachyon的认证现在是多线程加快游戏推出的时间
在小发明GFX固定泄漏裁判
船舶设计固定泄漏裁判的选定组件
在战斗中观众的相机更新节点固定泄漏裁判的注视节点
除去创作闲置渲染目标,以及代码写入到他们
更新说明:
*Released 6/1/2015*
Features
When playing with a custom faction in multiplayer it will now send your custom leader foreground and background
We now display worldwide lobbies instead of those in your region
Fixes
Fixed annoying bug where the suggested credits in the trade window would not result in a "fair" trade
Fixed typos
Fixed an issue where a ship wouldn't be award by events if you were Altarian
Fixed some bad prereqs on the economic starbase module
Fixed a fog of war issue in mp restored games
Fixed an issue that could cause stuck turns in multiplayer
Fixed crashes storing stat history
Fixed an exploit where players could circumvent range with rally points
We no longer show an out of range message if the ship you have selected isn't one you own
Fixed an issue where the turn count on research wasn't correct
Fixed an issue that could cause sound popping when opening windows
Fixed a crash when the starbase queue got to long
Fixed an issue where the background on the diplomacy screen goes black if you close and open it to fast
Fixed a crash if you request to many constructors from a starbase
Fixed a crash when destroying a planet
Fixed a crash when loading a save
Fixed a crash caused by the AI manipulating the sponsor list directly instead of in a buffer
Fixed crash if you had prefs with no valid players listed at all
Fixed an issue where deleting a unique colony improvement allowed you to rebuild it on every colony
Fixed a crash if the game is ended while there are popups in the popup queue, and some popup insert order fixes
Added a check to gray out Yor assembly projects so that you cant run them when your population is already capped
Fixed crash if you obsoleted every ship, waiting enough turns for the designs to be deleted, then opened the designer wnd and selected "upgrade ship", caused by the screen not having a "nothing selected" state
Fixed bug where manually cancelling an alliance treaty didn't actually change the diplomatic state between the two factions from allied
Added a better system for collision detection (ie: when the player needs to be informed because a decision must be made like an invasion, battle, etc)
Fixed an issue where some players dont have any UI if they don't have permission to write to their game directories
Fixed an issue where low end Intel cards would have their defaults set higher than recommended for a card with no video memory
Fixed an issue keeping the Drengin from building the Restaurant of Eternity
Fixed issue were solar power planet was being blocked by antimatter power plant
Fixed an issue where corrupt ship designs would be created if you had a UP popup while in the ship designer screen
Fixed an issue where a game can continue receiving event messages even after exiting a multiplayer game. This usually caused a crash.
Balance
Ship Graveyards are somewhat more common
Ship graveyards only have 2 pirate attackers instead of 3 now
Rush cost multiplier reduced from 15X to 10X
Population exponent to production changed from 0.7 to 1.0
Population to production multiplier changed from 2.0 to 1.0
Base resistance on colonies changed from 50% to 25%
40% to 60% approval has no affect or penalty on production anymore
Adaptive Farm food reduced from 4 to 3
Intensive Farm food reduced from 6 to 4
Lossless Farm reduced from 8 to 5 food
Cargo (trade) module cost reduced from 27 to 10
"You are weak" modifier no longer a factor early game
"You are ripe for conquest" modifier only a factor mid game and on
Fair trade is now a <= comparison rather than a < comparison
Map sizes balanced more based on their actual sizes
Habitable planet creation balanced for larger maps
Time before first shot lowered from 3 seconds to 1 second
Min small explosions increased from 1 to 2
Medium ship explosions decreased from 14 to 5
Engine trail vertices reduced from 1000 to 100
Carrier modules reduced from 3 units to 2 units
Kinetic weapons increased in cost but reduced in mass requirement
Rebalance on resource required improvements
Updated Yor Techs and Improvements to limit Yor Population cap to a max of 48 from 60
Nerfed Prolific Ability from +100% to +50% population on colonization
Renamed Prolific Ability to Abundant since it was named the same as the Prolific Ability, Nerfed it slightly from +5, to +3 population on colonization
Bump up Mass of Mass Drivers, kept them flat, so they don’t get heavier, but made them all 10 instead of 6, as it was with miniaturization mass driver races could get a singularity driver down to 3.5 which more or less meant they could out gun anything in the galaxy. As they are now they are a bit heavy for their damage to start, but become better and better as you go up the tree. Even at 10 they might be a bit 0P.
Bumped up railgun damage 1, and lowered stinger damage by 2
Changed Agile trait to use flat modifiers
AI
AI places less emphasis on capturing resources (fewer constructors running around)
AI more aggressive at decommissioning old ships
AI more careful about constructing fleets based on what it can reasonably afford
AI more likely to build approval buildings
The AI may contact you to warn abotu another players military buildup, or to provide help if you are at war with them
AI invasion fleets are better at taking vulernable planets
AI less interested in distant targets
AI better at massing fleets to attack enemies rather than one-offs
AI more effective in using money (should no longer sit on large treasuries)
AI is now allowed to rush more than once across its empire
UI
Total Production tooltip changed to Total Manufacturing where relevant
Raw research and Raw manufacturing changed to Base research and base manufacturing
Research rate changed to Civilization Ability tooltip
A declare war theme now plays when the AI declares war on the player
The collapsible ship part entries in the Ship Designer no longer blink when collapsing/expanding entries
The Go To button now works for "Starbase built in your territory" notifications
Prevented warnings from appearing every time players start a game. They only appear the first time now
Performance
Translation table is now multithreaded to speed up launch time
Removed some debug messages
Tachyon authentication is now multithreaded to speed up game launch time
Fixed leaking refs in gizmo gfx
Fixed leaking refs for selected component in ship designer
Fixed leaking refs for focus node in battle viewer camera updater node
Removed creation of unused render targets, and code for writing to them
by thegfw