手残党,自己打打不通。
用记事本打开游戏文件夹 Luftrausersdataresplayer.json 这个文件。内容如下:
{
"settings":
{
"body" : "original",
"engine" : "original",
"weapon" : "original",
"canshoot" : true,
"meleedmg" : 10000,
"waterrotationforcedegrees" : 3
},
"engines" :
{
"original":
{
"id" : 0,
"name" : "original",
"descr" : "well-balanced engine",
"sprite" : "engine_original",
"booststartsprite" : "fx_booststart",
"boostloopsprite" : "fx_boostloop",
"boostendparticle" : "boostend",
"boostidlesprite" : "",
"acceleration" : 1.5,(调加速)
"gravity" : 0.2,(调重力)
"friction" : 0.04,
"speed" : 8,(调速度)
"turnspeed" : 10,(调转弯速度)
"turnspeedboost" : 4,
"waterdmg" : 0.4,(调落水伤害)
"waterdmglowhp" : 0.05,
"waterlowhpperc" : 0.333333,
"wateracceleration" : 0.1,
"waterforce" : 0.3,
"spacedmg" : 0.4,(调高空伤害)
"spacedmglowhp" : 0.05,
"spacelowhpperc" : 0.333333,
"spaceacceleration" : 0.1,
"spaceforce" : 0.3,
"environmentfriction" : 0.8, //multiply with current space/water friction
"environmentmin" : 0.1, //smaller than this : no space / water effect
"motionadddirection" : 0.03,
"motionaddimageangle" : 0.01,
"minimumspeed" : 0,
"maximumspeed" : 8,
"waterproof" : false
},
"superboost":
{
"id" : 1,
"name" : "superboost",
"descr" : "very high speedsnslow boost turning",
"sprite" : "engine_superboost",
"booststartsprite" : "fx_superbooststart",
"boostloopsprite" : "fx_superboostloop",
"boostendparticle" : "superboostend",
"speed" : 11,
"turnspeedboost" : 1,
"minimumspeed" : 2,
"maximumspeed" : 11,
"boostadd" : 2
},
"gungine":
{
"id" : 2,
"name" : "gungine",
"descr" : "propels using bullets",
"sprite" : "engine_gungine",
"acceleration" : 5.5,
"flags" : "gun-engine"
},
"underwater":
{
"id" : 3,
"name" : "underwater",
"descr" : "no water damagenmore top cloud damagenslower acceleration",
"sprite" : "engine_underwater",
"acceleration" : 1.2,
"waterproof" : true,
"wateracceleration" : 0.05,
"spacedmg" : 0.6,
"spacedmglowhp" : 0.6
},
"hover":
{
"id" : 4,
"name" : "hover",
"descr" : "almost no gravitynslow acceleration",
"sprite" : "engine_hover",
"booststartsprite" : "fx_boosthover",
"boostloopsprite" : "fx_boosthover",
"boostidlesprite" : "fx_boosthover_idle",
"boostendparticle" : "",
"acceleration" : 1.0,
"gravity" : 0.02,
"friction" : 0.01
},
"???":
{
"id" : 5,
"name" : "???",
"descr" : "a mysterious artefactnall 3 must be equiped"
}
},
"bodyparts" :
{
"original" :
{
"id" : 0,
"name" : "original",
"descr" : "good all-round body",
"sprite" : "body_original",
"speedmodifier" : 1.0,
"healingspd" : 0.16,
"impactrecvdmgmult" : 0.125,
"impactdealdmgmult" : 0.25,
"impactdealcritical" : 10,
"impactdealcriticaldmg" : 0.5,
"impactsleeptime" : 10,
"impactcamshake" : 2,
"impactspeedmult" : 0.9,
"maxhealth" : 16(调血量)
},
"armor":
{
"id" : 1,
"name" : "armor",
"descr" : "more healthnslower movement",
"sprite" : "body_armor",
"speedmodifier" : 0.8,
"maxhealth" : 28
},
"melee":
{
"id" : 2,
"name" : "melee",
"descr" : "no impact damagenless health",
"sprite" : "body_melee",
"maxhealth" : 11,
"impactdmgmult" : 0.0,
"impactrecvdmgmult" : 0.0,
"impactsleeptime" : 0,
"impactcamshake" : 0,
"meleedmg" : 0
},
"nuke":
{
"id" : 3,
"name" : "nuke",
"descr" : "explode on deathnmore impact damage",
"sprite" : "body_nuke",
"impactdmgmult" : 0.25,
"flags" : "nuke-on-death"
},
"bomb":
{
"id" : 4,
"name" : "bomb",
"descr" : "drop bombsnslower health regen",
"sprite" : "body_bomb",
"healingspd" : 0.12,
"flags" : "body-drop-bomb"
},
"???":
{
"id" : 5,
"name" : "???",
"descr" : "a mysterious artefactnall 3 must be equiped",
"maxhealth" : 120,
"healingspd" : 0.01
}
},
"weapons" :
{
"original":
{
"id" : 0,
"name" : "original",
"descr" : "versatile machinegun",
"sprite" : "wings_original",
"projectile" : "bullet",
"interval" : 3,
"maxbullets" : 1337,
"recoil" : 0.0,
"spread" : 1.0,
"numbullets" : 1
},
"laser":
{
"id" : 1,
"name" : "laser",
"descr" : "continuous beamnpierces enemiesnslow turn while firing",
"sprite" : "wings_laser",
"projectile" : "laser",
"interval" : 1
//TODO: when firing, do movementrotation / 3
},
"spread":
{
"id" : 2,
"name" : "spread",
"descr" : "five shells per shotnheavy kickback",
"sprite" : "wings_spread",
"projectile" : "spreadbullet",
"interval" : 9,
"recoil" : 1.5,
"spread" : 6.0,
"numbullets" : 5
},
"missiles":
{
"id" : 3,
"name" : "missiles",
"descr" : "homing missilesnmax 4 active",
"sprite" : "wings_missiles",
"projectile" : "missile",
"interval" : 5,
"maxbullets" : 4
},
"cannon":
{
"id" : 4,
"name" : "cannon",
"descr" : "insane damagenlow rate of fire",
"sprite" : "wings_cannon",
"projectile" : "plasmaball",
"interval" : 79
},
"???":
{
"id" : 5,
"name" : "???",
"descr" : "a mysterious artefactnall 3 must be equiped"
}
}
}
=========================================
改这些数值,就可以调属性。改的哪一种配置的数值,就在游戏中使用哪一种配置。
可以自己一项一项的试试。基本上血调高一些就相当于无敌了,因为在游戏中不开火时是自动回血的。
还有个不太好的地方,就是战斗中不能自主退出,必须被打死才能退出到菜单。血调的太高就会出现退出不了的情况。