使用说明:
1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏
已包含之前所有升级档
更新说明:
v1.0.2.119
NEW IMPROVEMENTS
* Logistics technology Command Points base and per level bonus doubled, Starbase command points bonus factor added
* Command Points cost for going negative is now exponential. Lowered the base cost of going negative (less costly until -10 points)
* A Negative command points warning message has been added when a new ship is build and the balance is negative or if the empire treasury falls in the negative
* Worker and Research production ratios are now affected by the game difficulty setting
* The AI will now expand much faster at higher game difficulty settings
* Total command points used by a task force is now shown on the task force info panels and on the fleet list
* Command Points (icon with tooltip) are now available on the Ship Queue panel in colony view
FIXES
* Fixed a bug where Exterminating a colony population while the autobuild is turned on could cause building repair costs to repeat for multiple turns
* Fixed damaged buildings sometimes not being repaired with the autobuild turned on
* Fixed combat outcome predictor tooltip not showing a message when ratio was 100% in favor of one side
* Har'kan race template modified to start with agriculture building
* Pressing the Next Colony button will now cycle through colonies in the same system when no other systems are colonized
* Trying to refit The Ghostship will no longer cause a crash
* Fixed particle cannon displayed damage range in the tech description
MODDING
* Ship_design_stats.xml and tech_stats.xml now contain additional tech and ship details for modders
* miscellaneous_stats.xml added for modding the available points for Race customization
* Modifying race04 template will no longer default to the preset sol system for humans, if either the NumberOfPlanetsInSystem or PositionFromTheSun is changed
by thegfw