使用说明:

1.解压缩
2.复制到游戏目录覆盖
3.开始游戏

已包含之前所有升级档

更新说明(机翻):

-准备周五发射的生命线,5月30日
-更多的鲁棒性从车辆离开,防止玩家赶出环境。
-选择门现在应该默认autoclose
-修正了错误,将导致主菜单不玩音乐
-优化传播通过摩擦和自动武器。
-本地化bug修复和更新。
-我们现在通知球员当他们从微弱的事件或比分接近的比赛中恢复过来。
-基于社区发现的一些xml修复。
-修复音频ak - 47的定制
-修正了错误,某些武器不再触发控制器的反馈。
-修复一个理由僵尸出现当你在拍摄他们。
-修复帮助僵尸不会卡在栅栏
-降低存活率更准确地模拟天启。
-修复帮助僵尸不是站在门不同状态之间切换。
-盟友不再害怕射击装甲零能耗
-编辑铁丝网围栏材料
-德国报价修正
-固定的情况下,游戏会崩溃如果未找到一个道具
-修复npc陷入循环爬当玩家,下面是爬附近的车辆标记。
-修复僵尸四处/运行时消失。
-修改了这样无形的僵尸实体死亡阻止他们被重用
-减少距离标记查询攀登npc,应该帮助路径控制和他们视线的情况下通过chainlink栅栏。
-修复npc起床时他们应该死。在一个僵尸游戏应该设计。
-游戏应该不再禁用关闭或打开一扇门,现在等待完成。这应该解决门被错误的视觉状态。
-改进爬山
-双重检查飞跃逻辑来防止僵尸徘徊
-增加了地图ping的数量所以他们匹配的音频的洋娃娃。
-解锁需要2级及以上的英雄
-字体清理
-减少枪口闪光灯闪光灯
-解决野生杀有时成功撕裂,但错过了杀死。
-不需要一大堆食物的保存操作,玩家有一个模糊的结果。
-固定情况下的荣耀可以触发没有实际项目需要执行它,导致软锁。
-固定图标的建立前哨基地游戏在故障出现在地图上
-固定假储备超过消息后在一定范围内
-禁用屏幕上比分停顿,这个补丁not-pausing的场景
-隐藏非功能性的展示gamercard”按钮在PC游戏排行榜

更新说明:

- Preparations to launch Lifeline on Friday, May 30
- More robustness to exiting from vehicles, preventing player from being thrown out of the environment.
- Selec t doors should now autoclose by default
- Fixed a bug that would cause the main menu music not to play
- Friction and automatic weapon spread tuning pass.
- Localization bug fixes and updates.
- We now notify the player when they have recovered from faint events or close calls.
- Some xml fixes based on discoveries by the community.
- Fixing audio on AK47 Custom
- Fixed a bug where certain weapons were no longer triggering controller feedback.
- Fix a case for zombies popping their heads up when you at shoot them.
- Fix to help zombies not get stuck on fences
- Reduced survival rate to more accurately simulate the apocalypse.
- Fix to help zombies not switch between different states standing at doors.
- Allies are no longer afraid to shoot at armored zeds
- Edited chain link fence material
- German opening quote fix
- Fixed a case where the game would crash if a prop was not found
- Fix for NPCs getting caught in a loop to climb when the player that they are following is in a vehicle near climb markup.
- Fix for zombies disappearing while running around/running in place.
- Reworked it so invisible zombie entity deaths stop them from being reused
- Reduced distance of markup query for climbing NPCs, should help with pathing and situations where they have line of sight through chainlink fences.
- Fix for NPCs getting up when they should be dead. In a zombie game it should be by design.
- The game should no longer disable a door that is closing or opening, and now waits for those to finish. This should fix doors being in the wrong visual state.
- Improvements to climbing
- Double checking leap logic to prevent hover zombies
- Increased the number of map pings so they match the audio from the doll.
- Unlock heroes that require level 2 and above
- Font clean up
- Muzzle flash strobe reduction
- Fix for feral kill sometimes succeeding in tear but missing the kill.
- Dont require a bunch of food for the Food Preservation actions that have a nebulous outcome for the player.
- Fixed a case where Blaze of Glory could be triggered without having the actual item needed to perform it, which led to cases of soft locks.
- Fixed icons of established outposts from the Base game being present on the map in Breakdown
- Fixed spurious stockpile exceeded messages after you are within limits
- Disable pausing on the score screen, this fixes not-pausing of scenes
- Hide the non-functional show gamercard button on PC leaderboards

by thegfw

下载地址:
发布日期点击标题下载对应游戏版本说明
2014-05-28腐烂都市 11号升级档+游侠原创免DVD补丁(thegfw原创制作)    【1.12GB】