使用方法:

1、解压缩

2、复制Update文件夹下的升级补丁到游戏目录覆盖

3、复制Crack文件夹下的破解补丁到游戏目录覆盖

4、运行游戏

已集成游戏发售至今全部升级档

By 3DM技术组

更新说明:

RELEASE NOTES 1.1.0

New Features, Improvements

- Initial Linux Release!

- Item use now fires a triggerable event.

- Items can have passive status effects that are enabled by holding in inventory.

- Items can be set to automatically be used on actor death. (e.g. cast spell on death).

- Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers

- Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.

Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...

- Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.

- Mission objective style screen labels can display a bar as well as text to track progress toward goals.

- Actors can now have floaties disabled via character sheet flag

- Optimized visibility calcs on larger maps

- Regions can now be set to displayed in game (to denote feedback to players).

- Fixed an issue with hiding some props via trigger.

- Add ability to have keypad & keyword input nodes in conversations.

- Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.

- Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.

New Trigger Events

- On Item Used

- On Store Closed

New Actions

- Set Prop Visible By {Individual | Tag | Proximity to Coordinate}

- Activate Spawner By Tag

- Retain Other Trigger

- Wait for Motion to Complete

- Interrupt Team Movement

- Set Region Visible, Set Region Color

- Delete Prop By Proximity To Coordinate With Tag

New Data Functions

- Triggering Item

- Item’s ID, Attribute, Skill, Specialization

- Player and Team’s Attribute, Skill, Specialization

- Get Actor Karma Level

- Extra values including min-max, magnitudes, and rotation of actors

Bug Fixes

- Revamped asset caching system to avoid using unnecessary disk space (fixes issue of using extra C: space when run from a drive other than C:).

- Performance, crashing, and memory leak improvements

- Warp motion no longer costs AP, to allow a drone to freely enter a vent passage

- Matrix VFX no longer left behind in the world

- AI Wander Patrols no longer stop and wait for player to move

- Allow blue spawners to appear in triggers that use interactable actors

- Modified constants will be reset between each level

- Barriers immediately apply to someone on the tile

- Added rotation ability to player preview in the equip screen.

- Improved AI logic regarding some weapons with limited capacity.

- Fixed issues installing cyberware upgrades

- Fixed “typo” showing Double Tap in the Rifle tree.

- Add debug console command to display current scene/story variables.

- Fixed rotation issue when re-enabling rain FX after disabling it via trigger.

- Fixed issue causing riggers to sometimes spawn without their drone(s).

- Fixed issue showing light gizmo when showing lights via trigger/tag.

- Fixed issue wit工口GAME “hanging” when quitting in Steam on Macs.

- Miscellaneous small bug fixes.

- DMS: Fixed conversation bug in Planeyard with Shannon Half-Sky.

- DMS: Fixed issue with conversation with Jake after stash fight.

- Editor: You can move things by 0.01 by using alt+shift+arrow_keys.

- Editor: Fixed several obscure crash issues.

- Editor: Fixed crash bug when loading certain assets from compressed content packs.

- Editor: Can now toggle to see cover icons for props.

- Editor: Fixed a copy & paste issue when pasting between content packs

- Editor: Zooming with mouse wheel enhancements and increased zoom range.

- Editor: Added a more user-friendly “play animation” trigger with dropdown.

下载地址:
发布日期点击标题下载对应游戏版本说明
2013-10-16暗影狂奔:归来 5号升级档+破解补丁    【524MB】 英文