Version 1.06
------------
- Fixed stuck doors for the weightswitch, owl and waterfall puzzle doors
- Fixed that the New Game+ state would get cleared after exiting the game without starting a New Game+
- Fixed bug where the save selection would show the red save icon but not progress to the main menu
- Fixed bug related to music streaming and threading lock usage
- Added CLI flag to address threaded content loading issues : --singlethreaded
- Fixed stuck dot dialog when getting hurt by a bomb while she's talking
- Added back the missing falling "text" during the hexahedron encounter cutscene
- Added error messages for unsupported Intel driver versions
- When setting an unsupported resolution, the game now falls back to the current/native one
- Tentative fix for bugs related to not-a-number floating point errors in the camera math
- Default menu highlight is on Start New Game+ when it's available, to reduce accidental save file clearing
- Added a controller vibration toggle in game options
- Fixed rare bug related to the tuning fork puzzles
- Fixed bug where the application data directory is written to before being created
Version 1.05
------------
- Fixed the "Error initializing audio subsystem" error
- Fixed the bug where "Continue Game" is greyed out when reloading a valid save game
- Fixed that map icons did not show up on Intel HD Graphics chips
- Running the game "As Administator" should not necessary anymore
- Fixed random crash bug when loading between levels
- Tentative fix for transitioning to levels in the background while using endgame feature
- Game now checks for available disc space on start (200Mb required)
- Added CLI flag to disable joystick support : --no-gamepad
- Added CLI flag to assume/force 60fps : --force-60hz (this is equivalent to the MonoGame DLL hack that's been going around)
- Added CLI flag for debug tracing : --trace (please use this when reporting crashes)
- Fixed sprite alignment of corner ledge animations
- Final cutscene will play even if you glitched your way to more than 64 cubes
- Added tentative support for retroactive or glitched/non-unlocked achievements (Steam)
- Fixed cloning/duplicate/infinite anti-cube glitch
- Game should not force a resolution that is not supported by the display device on first run
- Added slightly broader support for Intel HD cards with outdated drivers
- NOTE : The "Debug Log.txt" file is now located in %APPDATA%\FEZ\, the one in the FEZ directory is stale and won't be written to
Version 1.04
------------
- Tentative fix for missing world map icons on Intel HD Graphics 3000 and 4000 cards
- Added experimental CLI flag for variable timestep (--variable-time-step), may break game physics, try at your own risk!
- Fixed possible crash during loading screens
- Fixed window scaling problem when using higher Windows DPI settings
- Fixed leaderboard crash with unmapped characters in usernames
- Game no longer forces 1280x720 resolution on first run if it's not supported
- Sound effect volume setting now applied when starting game
- Fixed possible crash with music buffering
- Fixed problem where doors would remain closed forever after exiting or crashing out of a level
- Tentative fix for invisible pages in tome
- Number of anti-cubes now capped at 32, if you somehow manage to find 33!
Version 1.03
------------
- Fixed crash-on-load errors for systems with Turkish regional settings
- Fixed possible crash when accessing video settings
- Fixed wrong letterboxing when going fullscreen with some 16:9 resolutions
Version 1.02
------------
- Fixed memory leak for OpenAL buffers and sources
- Fixed music-related crash in all puzzle rooms with the "Knowledge" music track
- Fixed "invalid entry point" error when changing resolution or exiting the game with older OpenGL GPUs
Version 1.01
------------
- Fixed random crash issue when starting a new game
Version 1.0
-----------
- Initial release