使用方法:
1、解压缩
2、安装升级补丁到游戏目录覆盖
3、运行游戏 Torchlight2.exe对应零售版 Torchlight2_steam.exe对应STEAM版
By THETA
Patch notes for version 1.13.x.12
Misc
Fixed Engineer armor set that was showing up as white geometry
Performance
Additional UI performance improvements
Additional rendering performance improvements
Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
Stability
Fixed a crash that could occur with a dying pet that proc'ed on save restoration
Skills
Fixed some issues with Stormclaw bolt chaining
Blazing Pillar will no longer give enemies the ability to burn you!
Shockbolts and Shocking Orb can now build charge
Fixed several non-working augment affixes
On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
Blade Pact and Stone Pact last for listed time
Items
Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
Several affixes that work based on unit proximity can work in parallel, when they could not before
Gameplay
Fixed several issues where procs could be precluded from activation
Set bonuses based on nearby monster count work properly
Some more multiplayer XP distribution fixes related to player/killer delta
Can't turn alignment on something that attaches to its master
When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
Player block cap set to 75 instead of 50
Elemental armor reduction can't reduce armor below zero
Champions all have 100% charm resistance
Siege Turrets have 100% charm resistance
Level Scripting
Can't prematurely activate Vyrax tower warp with teleportation
Various minor level fixes
Various visual updates to the Three Sisters' Lair
Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
Tutaran trap fixes
Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.