使用方法:
1、解压缩
2、复制所有文件到游戏目录覆盖
3、运行游戏
升级后版本为1.14.5.5 (STEAM版)
By RELOADED
1.14.x.5版本更新內容如下:
显示/图片
1.Intel HD graphics cards在啟动阴影特效后,修正重影/影像拖曳问题
显示/效能
2.优化因為长时间buff/debuff显示造成的效能问题
技能
1.盾击【Shield Bash】伤害值可以正确的随充能与否增减
2.恶狼追跡【Wolf Pack】可以正确击中抱塔s
3.持续秒数的buff会正常运行
4.战争之怒【Battle Rage】buff会正常运行
5.修正某些地方爆击效果的错误
6.宠物伤害加成正常运行
等级
1.三姐妹奖赏正确调整為NG+的等级
2.修正路米勒斯区域【Luminous Arena】在多人模式的问题
3.解决多人连线时换场景时的读取问题
道具
1.调整审判者套装【Inquisitor set】的套装奖励
2.修正召唤骷颅的触发方式
3.修正装备有【proximate monsters】属性宝石的运作
4.修正装备DOT类伤害的问题
其他
1.稻草人魅惑效果免疫
2.修正关闭所有选单造成的暂停模式
3.修正shift-click点到物品的问题
4.宠物强化的属性可以正确的影响其他的宠物
『艾望互动数位娱乐』
以下内容转载至Runic官网
Upcoming Patch 1.14.x.5 (tentatively scheduled for 10/18)
by travisbaldree » Wed Oct 17, 2012 4:23 pm
It's a little late in the day for us to post the patch today without a little more sanity testing, but we are tentatively planning to release tomorrow, Thursday October 18th, probably around midday.
Here are the patch notes in advance-
GRAPHICS
*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled
PERFORMANCE
*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )
SKILLS
*Shield Bash bonus damage now deals the stated amount(charged and uncharged)
*Wolfpack will properly strike turrets
*Bonuses due to proximity now always expire properly
*Damage bonuses/reductions for Battle Rage properly expire
*Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
*Pet damage bonuses are applied to effects
LEVELS
*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
*Various issues resolved in Luminous Arena in multiplayer
*Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)
ITEMS
*Set reward for Inquisitor set altered to a functional bonus
*Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
*Effects based on proximate monsters now work properly with socketables
*DOTs were not properly attributing experience if the effect was applied from an item instead of a skill
MISC
*Target Dummy is Charm resistant
*Fixed issue where rebinding Close All Menus could lock you in pause mode
*Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack)
*Pet enhancing bonuses work more consistently for pets attached to OTHER pets